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Top 19 TypeScript Webgl2 Projects
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BabylonJS
Babylon.js is a powerful, beautiful, simple, and open game and rendering engine packed into a friendly JavaScript framework.
Project mention: Anime.js – A lightweight JavaScript animation library | news.ycombinator.com | 2023-06-22 -
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Appwrite
Appwrite - The open-source backend cloud platform. The open-source backend cloud platform for developing Web, Mobile, and Flutter applications. You can set up your backend faster with real-time APIs for authentication, databases, file storage, cloud functions, and much more!
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detect-gpu
Classifies GPUs based on their 3D rendering benchmark score allowing the developer to provide sensible default settings for graphically intensive applications.
Project mention: Does anyone know how to make a website that has both a standard and experience and a more fun, three.js 3D experience that can be toggled between by pressing a button? | /r/threejs | 2023-03-24It's not really what you're asking, but I made both https://www.tentacular.com/ and https://www.stickittothestickman.com/ with a non-three-js fallback using detect-gpu (through drei).
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I see, that Makes sense. Here is a webgl plotting lib, https://github.com/huww98/TimeChart
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As someone who has written math libraries over and over again for the last 25 years (no joke - wrote this in 1997: https://github.com/bhouston/BezierCurveDemo1997/blob/master/... and just recently wrote the Threeify math library: https://github.com/bhouston/threeify/tree/master/packages/ma...), I find that operator overloading works only for the simple cases but that for performance and clarify, function names work best.
Function names let you clarify that it is an outside product or inside product (e.g. there are often different types of adds, multiplies, divides), and I can not stand when someone maps cross product onto ^ or dot product onto something else. Also operator overloading often doesn't make clear memory management, rather it replies on making new objects constantly, where as with function names, you can pass in a parameter that will take the result. Lastly, function names allow you to pass in how to handle various conditions, like non-invertible, NANs, etc.
I find word based function more verbose but significant less error prone and also they are more performant. Operator overloading is only good for very simple code and even then people always push it too far so that I can not understand it.
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pdx-tools
View maps, graphs, and tables of your save and compete in a casual, evergreen leaderboard of EU4 achievement speed runs. Upload and share your save with the world.
Project mention: Nation Explorer - browse national ideas directly from the game files (early test release) | /r/eu4 | 2023-06-19I'm not sure though how many people would like to download an application just for this purpose. While this feature has indeed not been implemented by any other tool, you can find other web-based ones like https://eu4.osallek.net/wiki/1.35.3/idea-groups for ideas and https://pdx.tools for general analysis with more diverse features.
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Article explaining rendering+generation of scene: https://medium.com/@keaukraine/floating-islands-webgl-demo-3bba99a004ee Source code on GitHub: https://github.com/keaukraine/webgl-rock-pillars
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Project mention: Pixel shader format WGS is released and can be deployed on both native and Web | /r/shaders | 2023-06-21
wgs-player helps you run wgs on your website. Here is the online demo and source code of the demo.
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Sonar
Write Clean JavaScript Code. Always.. Sonar helps you commit clean code every time. With over 300 unique rules to find JavaScript bugs, code smells & vulnerabilities, Sonar finds the issues while you focus on the work.
TypeScript Webgl2 related posts
- 3D OpenStreetMap
- Streets GL - Uses OpenStreetMap data to render 3D buildings, roads and features
- Streets GL - Uses OpenStreetMap data to render 3D buildings, roads and features
- Streets GL - Uses OpenStreetMap data to render 3D buildings, roads and features
- Streets GL - Uses OpenStreetMap data to render 3D buildings, roads and features
- Streets GL - Uses OpenStreetMap data to render 3D buildings, roads and features
- Streets GL – Open-Source OpenStreetMap 3D Viewer
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Index
What are some of the best open-source Webgl2 projects in TypeScript? This list will help you:
Project | Stars | |
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1 | BabylonJS | 21,448 |
2 | Spector.js | 1,124 |
3 | detect-gpu | 912 |
4 | uivonim | 575 |
5 | molstar | 493 |
6 | streets-gl | 412 |
7 | Ashes | 310 |
8 | TimeChart | 303 |
9 | threeify | 188 |
10 | redcube | 94 |
11 | newton-fractal | 93 |
12 | pdx-tools | 46 |
13 | webgl-dunes | 31 |
14 | webgl-rock-pillars | 21 |
15 | typesl | 15 |
16 | engine | 11 |
17 | webgl-reaper | 9 |
18 | 2022-portfolio | 3 |
19 | wgs-player | 0 |