TypeScript Rendering

Open-source TypeScript projects categorized as Rendering

Top 11 TypeScript Rendering Projects

  • PixiJS

    The HTML5 Creation Engine: Create beautiful digital content with the fastest, most flexible 2D WebGL renderer.

    Project mention: Achieving Success in Online Learning: A Practical Guide | dev.to | 2024-05-25

    PixiJS which uses TypeScript or JavaScript

  • SaaSHub

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  • million

    Optimize React performance and make your React 70% faster in minutes, not months.

    Project mention: Why doesn't React implement Million.js "natively"? | dev.to | 2024-07-24

    Million.js claims to make React 70% faster.

  • arrow-js

    Reactivity without the framework

  • Reactime 6.0: State Debugger for React

    Developer tool for time travel debugging and performance monitoring in React applications.

  • streets-gl

    🗺 OpenStreetMap 3D renderer powered by WebGL2

    Project mention: Infinitown | news.ycombinator.com | 2024-04-22
  • polygonjs

    node-based WebGL design tool

    Project mention: Show HN: Chess Twist | news.ycombinator.com | 2024-06-01

    Yes, minimizing clutter was a priority, and still is. I've tried to avoid those arrows for a long time, but the pawn movements wasn't clear enough without them. And I agree it's not the optimal display.

    Displaying them on some tiles only is something I have not thought of. My first reaction is that it may feel harder to read, as tiles with an arrow may look like they would act differently than those without? We may induce the idea that it has a different purpose. So for now, I'd prefer a solution that would look the same on all tiles, I think that's much easier to parse. But then I should probably give this a try before rejecting it.

    You do have a good point regarding the wood texture, I've tried other textures, but couldn't find a better one yet. But I'm sure that's possible. Nevertheless for now, you can also display different skins: https://imgur.com/a/zitKlpz

    And thanks a lot for mentioning the four colour theorem. I'm looking at its wikipedia page now. I'm sure I came across it many times before, but I did not think about it when tackling this part of the problem. My implementation is here is anyone can spot my mistake: https://github.com/polygonjs/polygonjs/blob/master/src/engin...

  • zephyr3d

    3d rendering framework for browsers, supports both WebGL and WebGPU

    Project mention: Zephyr3d – WebGL/WebGPU rendering engine v0.6.1 relased | news.ycombinator.com | 2024-11-05
  • JHson.js

    📃 A JavaScript library for converting between HTML and JSON, with binding, templating, attributes, and CSS support.

    Project mention: Tame HTML and JSON Conversion with Jhson.js. Great for Templating and Moving UIs | news.ycombinator.com | 2024-03-13
  • unionpdf

    A universal pdf rendering/editing library

  • react-scan

    Scan for React performance issues and eliminate slow renders in your app

    Project mention: Show HN: Reverse Engineering React.js Internals | news.ycombinator.com | 2024-12-04

    I’ve found it pretty useful for detecting re-renders (I made a separate tool to highlight renders on the page https://github.com/aidenybai/react-scan), but there are plenty other use cases for toy projects or learning how React works.

    Happy hacking!

  • react-time-based-rendering

    Time-Based Rendering in React

NOTE: The open source projects on this list are ordered by number of github stars. The number of mentions indicates repo mentiontions in the last 12 Months or since we started tracking (Dec 2020).

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Index

What are some of the best open-source Rendering projects in TypeScript? This list will help you:

Project Stars
1 PixiJS 44,043
2 million 16,532
3 arrow-js 2,416
4 Reactime 6.0: State Debugger for React 2,173
5 streets-gl 701
6 polygonjs 652
7 zephyr3d 76
8 JHson.js 22
9 unionpdf 12
10 react-scan 8,883
11 react-time-based-rendering 1

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