three-mesh-bvh VS drei

Compare three-mesh-bvh vs drei and see what are their differences.

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three-mesh-bvh drei
5 40
2,277 7,427
- 2.6%
9.5 9.4
3 days ago about 13 hours ago
JavaScript JavaScript
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

three-mesh-bvh

Posts with mentions or reviews of three-mesh-bvh. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-11.
  • Procedural CAD Modelling tools for WebGL
    3 projects | /r/proceduralgeneration | 11 Mar 2023
    the default one ( with the sop/boolean node ) uses https://github.com/gkjohnson/three-mesh-bvh, which is very stable already.
  • Checking a mesh is inside another mesh
    1 project | /r/threejs | 30 May 2022
    Have you tried using https://github.com/gkjohnson/three-mesh-bvh ? That may give you some easier collision detection tools.
  • Super Soldier Battle Game - Three.js - AWS Serverless
    1 project | /r/threejs | 28 Mar 2022
    The game is currently unplayable for me (10fps) and I can run Witcher 3, so I definitely should be able to run this. You need to do some heavy optimizations. Looking at the console, while there is a high amount of time spent on rendering, over half the frame is spent on raycasting. You have to either reduce the amount of raycasters in your game, reduce the number of objects raycast against, divide meshes into smaller chunks (default raycast loops through entire geometry, so highpoly large meshes are really bad for you) and/or use BVH to speed up raycasting https://github.com/gkjohnson/three-mesh-bvh
  • FPS-style controls with a large GLB model loaded
    1 project | /r/threejs | 2 Feb 2022
    There is a different raycast method, not too hard to implement and that probably will run a lot better https://github.com/gkjohnson/three-mesh-bvh
  • Raycaster is lagging/superslow on mouse move event
    3 projects | /r/threejs | 3 May 2021
    or trying https://github.com/gkjohnson/three-mesh-bvh

drei

Posts with mentions or reviews of drei. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-29.
  • Show HN: 3D Framework for the Web. Built on Svelte and Three.js
    7 projects | news.ycombinator.com | 29 Apr 2024
    I have been using react-three-fiber and react-three-drei - the react version of this project. The examples are over whelming and wonderful

    https://docs.pmnd.rs/react-three-fiber/getting-started/examp...

    One of my favorites is the image gallery. I modified this so that clicking on an image take you into another room (gallery).

    https://github.com/pmndrs/drei is a collection of examples and helpers.

    Most impressive to me is the one using a GLTF model, video textures on text, reflections and more. A standalone version is

    https://bfplr.csb.app/

    But even more impressive is the sandbox showing the not-very-many-lines-of-code at

    https://codesandbox.io/p/sandbox/ground-reflections-and-vide...

    A lot to putting a layer on top of threejs and I have run a fair number of head scratchers. But still the potential is huge. Using threejs has completely changed the way I look at website development. So if you are a svelte person I would definitely look into this.

  • figured out an outline shader, heres the code (raymarching)
    1 project | /r/threejs | 11 Dec 2023
    the shader is here if you want it in vanilla https://github.com/pmndrs/drei/blob/master/src/core/Outlines.tsx though keep in mind it needs some additional work to support skeletons and instances, that's the code in the layout effect.
  • Cannot render glb file in frontend, instead it showing a black image
    1 project | /r/threejs | 6 Jul 2023
    the eco system gives you so much freedom, especially when it comes to properly align, display your models, and to make them look nice. there are dozens of components for staging, lighting, soft shadows, you would miss out on all of that https://github.com/pmndrs/drei
  • MeshPortalMaterial component from Drei is magic
    2 projects | /r/threejs | 30 Jun 2023
  • Open Source Project Ideas for Three.js?
    1 project | /r/threejs | 3 Apr 2023
    there are more pain points than can be enumerated. i think you should take a look here https://github.com/pmndrs/drei and pmndrs in general. also the eco system it has covered so far.
  • Suggestions needed
    3 projects | /r/threejs | 3 Apr 2023
    there's a whole eco system around three in react and next. it starts with react-three-fiber, drei has tons of helpers, and then there's three-next for when you need 100% lighthouse, persisting canvas across routes etc.
  • Best toolset for building a 3D Website?
    5 projects | /r/webdev | 9 Mar 2023
    Definitely ThreeJS and specifically React Three Fiber. React Three Fiber is an amazing wrapper around three that greatly reduces boilerplate. And because of how modular react is, the community has grown massively. With lots of helper components in the Drei library, and amazing examples in the author's Twitter. The Codesandbox is also a goldmine of example. And one of the best-produced courses by Bruno Simon to help you get started. He is the creator of this famous portfolio site.
  • Built a new splash page at the beginning of the year. Used the opportunity to experiment with react-three-fiber.
    3 projects | /r/webdev | 4 Mar 2023
    I picked the stack I did to expand upon my skill set. In particular, I wanted to brush up on react-three-fiber, react-spring & drei.
  • How to achieve these controls?
    2 projects | /r/threejs | 26 Feb 2023
  • Library for orbit controls in React Native
    1 project | /r/threejs | 22 Feb 2023
    what's the advantage of your version over this one by the developer who created react-three/fiber? https://github.com/pmndrs/drei/blob/master/src/core/OrbitControls.tsx I use the above by importing react-three/drei and it then works just like the one in your example

What are some alternatives?

When comparing three-mesh-bvh and drei you can also consider the following projects:

THREE.js-PathTracing-Renderer - Real-time PathTracing with global illumination and progressive rendering, all on top of the Three.js WebGL framework. Click here for Live Demo: https://erichlof.github.io/THREE.js-PathTracing-Renderer/Geometry_Showcase.html

react-three-fiber - 🇨🇭 A React renderer for Three.js

3DTilesRendererJS - Renderer for 3D Tiles in Javascript using three.js

threlte - A three.js component library for Svelte. [Moved to: https://github.com/threlte/threlte]

three-typescript-webpack-starter - A starter project for using Three.js, TypeScript, SCSS and Webpack.

react-three-arjs - AR.js with react-three-fiber

three.js - JavaScript 3D Library.

gltfjsx - 🎮 Turns GLTFs into JSX components

THREE-CSGMesh - Conversion of a CSG library for use with modern THREE.js

react-postprocessing - 📬 postprocessing for react-three-fiber

aframe-extras - Add-ons and helpers for A-Frame VR.

threejs-mesh-modifiers - A Three.js mesh morph modifier