three-mesh-bvh
3DTilesRendererJS
three-mesh-bvh | 3DTilesRendererJS | |
---|---|---|
5 | 2 | |
2,277 | 1,407 | |
- | 1.6% | |
9.5 | 9.1 | |
3 days ago | 1 day ago | |
JavaScript | JavaScript | |
MIT License | Apache License 2.0 |
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three-mesh-bvh
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Procedural CAD Modelling tools for WebGL
the default one ( with the sop/boolean node ) uses https://github.com/gkjohnson/three-mesh-bvh, which is very stable already.
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Checking a mesh is inside another mesh
Have you tried using https://github.com/gkjohnson/three-mesh-bvh ? That may give you some easier collision detection tools.
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Super Soldier Battle Game - Three.js - AWS Serverless
The game is currently unplayable for me (10fps) and I can run Witcher 3, so I definitely should be able to run this. You need to do some heavy optimizations. Looking at the console, while there is a high amount of time spent on rendering, over half the frame is spent on raycasting. You have to either reduce the amount of raycasters in your game, reduce the number of objects raycast against, divide meshes into smaller chunks (default raycast loops through entire geometry, so highpoly large meshes are really bad for you) and/or use BVH to speed up raycasting https://github.com/gkjohnson/three-mesh-bvh
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FPS-style controls with a large GLB model loaded
There is a different raycast method, not too hard to implement and that probably will run a lot better https://github.com/gkjohnson/three-mesh-bvh
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Raycaster is lagging/superslow on mouse move event
or trying https://github.com/gkjohnson/three-mesh-bvh
3DTilesRendererJS
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Ayutthaya as 3d tiles in threejs. tile loading is barely visible with a solid 60fps!
Nice, done with https://github.com/NASA-AMMOS/3DTilesRendererJS?
- New version of 3D building models dataset of Netherlands (3D BAG) is out!
What are some alternatives?
drei - 🥉 useful helpers for react-three-fiber
3d-tiles - Specification for streaming massive heterogeneous 3D geospatial datasets :earth_americas:
THREE.js-PathTracing-Renderer - Real-time PathTracing with global illumination and progressive rendering, all on top of the Three.js WebGL framework. Click here for Live Demo: https://erichlof.github.io/THREE.js-PathTracing-Renderer/Geometry_Showcase.html
Cesium - An open-source JavaScript library for world-class 3D globes and maps :earth_americas:
three-typescript-webpack-starter - A starter project for using Three.js, TypeScript, SCSS and Webpack.
cesium - An open-source JavaScript library for world-class 3D globes and maps :earth_americas: [Moved to: https://github.com/CesiumGS/cesium]
three.js - JavaScript 3D Library.
threedtiles - 3DTiles viewer for three.js
THREE-CSGMesh - Conversion of a CSG library for use with modern THREE.js
NeoDaysPlus - NeoDays-based tileset for the roguelike CDDA (Cataclysm Dark Days Ahead)
aframe-extras - Add-ons and helpers for A-Frame VR.
cesium - Webapp and Smartphone client for Duniter network