three-mesh-bvh
three-typescript-webpack-starter
three-mesh-bvh | three-typescript-webpack-starter | |
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5 | 1 | |
2,277 | 21 | |
- | - | |
9.5 | 0.0 | |
3 days ago | almost 3 years ago | |
JavaScript | JavaScript | |
MIT License | MIT License |
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three-mesh-bvh
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Procedural CAD Modelling tools for WebGL
the default one ( with the sop/boolean node ) uses https://github.com/gkjohnson/three-mesh-bvh, which is very stable already.
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Checking a mesh is inside another mesh
Have you tried using https://github.com/gkjohnson/three-mesh-bvh ? That may give you some easier collision detection tools.
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Super Soldier Battle Game - Three.js - AWS Serverless
The game is currently unplayable for me (10fps) and I can run Witcher 3, so I definitely should be able to run this. You need to do some heavy optimizations. Looking at the console, while there is a high amount of time spent on rendering, over half the frame is spent on raycasting. You have to either reduce the amount of raycasters in your game, reduce the number of objects raycast against, divide meshes into smaller chunks (default raycast loops through entire geometry, so highpoly large meshes are really bad for you) and/or use BVH to speed up raycasting https://github.com/gkjohnson/three-mesh-bvh
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FPS-style controls with a large GLB model loaded
There is a different raycast method, not too hard to implement and that probably will run a lot better https://github.com/gkjohnson/three-mesh-bvh
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Raycaster is lagging/superslow on mouse move event
or trying https://github.com/gkjohnson/three-mesh-bvh
three-typescript-webpack-starter
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Three.js TypeScript Webpack Starter
View the project and full configuration on GitHub
What are some alternatives?
drei - 🥉 useful helpers for react-three-fiber
react-typescript-web-extension-starter - :desktop_computer: Web Extension starter kit built with React, TypeScript, TailwindCSS, Storybook, Jest, EsLint, Prettier, and Webpack. Supports Google Chrome + Mozilla Firefox + Brave Browser + Microsoft Edge + Opera :fire:
THREE.js-PathTracing-Renderer - Real-time PathTracing with global illumination and progressive rendering, all on top of the Three.js WebGL framework. Click here for Live Demo: https://erichlof.github.io/THREE.js-PathTracing-Renderer/Geometry_Showcase.html
react-typescript-webpack-starter - A starter project for using React, TypeScript, SCSS using Webpack 5.
3DTilesRendererJS - Renderer for 3D Tiles in Javascript using three.js
types-webpack-bundler - bundle typescript declarations in a single file. Works with Webpack 5
three.js - JavaScript 3D Library.
Cirrus-Start - âš¡ The fastest way to build, develop, and deploy your next project with Cirrus.
THREE-CSGMesh - Conversion of a CSG library for use with modern THREE.js
threejs-dem-visualizer - Visualizing ASTER and LANDSAT satellite data using THREE.js
aframe-extras - Add-ons and helpers for A-Frame VR.
webpack-userscript-template - template to build userscript with webpack