polygonjs
nodes-io
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polygonjs | nodes-io | |
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172 | 16 | |
543 | 247 | |
- | 0.0% | |
9.7 | 0.0 | |
18 days ago | about 3 years ago | |
TypeScript | ||
MIT License | - |
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polygonjs
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On the importance to make games during the game engine's development
That's the path I took with Polygonjs ( https://polygonjs.com ), and a game I've just released ( https://polyreplay.com/minesweepertwist ), with more coming shortly.
But it didn't start like that. It only started as a tool I could use to deliver client projects, as I was trying to become a freelance for interactive 3D scenes for the web.
Project after project ( some examples here: https://polygon-lab.com/ ), I could improve Polygonjs. Then I found clients who would be interested enough to buy licenses, and would give valuable feedback which would help the project grow even more.
And a few clients asking for not just interactive sites, but also games. This pushed Polygonjs further, and after several games released, it definitely qualifies as a game engine.
So this is generally an advice I give to people who want to become freelancers. Build a tool that solves a problem in your space, as this gives you an edge, and you'll also get the chance to confront that tool to reality, which will help it - and you - grow. This becomes a virtuous circle very quickly.
- Threestudio – A unified framework for 3D content generation
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how can I convert a 3D model into an SDF, a signed distance field
You can have a look how I do it in Polygonjs (which is a node-based design tool based on threejs), in this example scene.
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ThreeJS capabilities
If you're familiar with Houdini, I invite you to try Polygonjs, which is based on threejs and inspired by Houdini. You can basically build threejs in a procedural way, with just nodes.
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I’m starting to get into generative media and visual making and I want to know what software to use other than touchdesigner.
You could try Polygonjs. It's inspired by Houdini, so has a lot in common with TouchDesigner (it's fully node-based, you can create audio reactive apps), and it works on the web, which makes scenes very easy to share.
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Help me out ya’ll. Spline 3D vs Dora 3D?
Can I invite you to try Polygonjs as well?
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Sdf – Generate 3D meshes based on SDFs
you can generate an SDF from a mesh with [Polygonjs](https://polygonjs.com). Here is an [example scene](https://polygonjs.com/examples/bynode:mat:raymarchingbuilder...).
It won't generate a function, though. Instead it creates a 3D texture which is used inside the raymarching material. In my experience this is much more performant, and also art-directable.
(disclaimer, I'm building Polygonjs)
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Need help for job
It sounds like you need a dynamic system that runs in the browser. Maybe try Polygonjs ( https://polygonjs.com )? The the 3rd interactive scene on the front page gives an idea of a dynamic model. I run it, if that of interest, happy to give more examples
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Vegetation modelling tool
If you ever wanted to do a vegetation modelling tool for the web, I invite you to try it on Polygonjs, it has a lot of similarities with Houdini (node-based, procedural modeling, HDA system, etc) and is all web/realtime. And open source.
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Image Synthesis Libs in JS (ideally canvas)
This is extremely interesting: https://github.com/polygonjs/polygonjs/blob/master/src/engine/nodes/cop/SDFBlur.ts uses a 3D construct and implements the blur using a fixed matrix.
nodes-io
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Any idea how to approach something similar?
Yeah as another comment said, a 3D designer could make this render in Blender, then send you a video recording or multiple videos rendered to different dimensions that you can conditionally fetch on your site depending on the user's viewport width, but as the creator of this animation said in the IG comments, their project in particular was created with nodes. PixiJS is another great WebGL library, as is Three.js.
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Node-Based UIs
Some of the tools listed here look like this one: https://nodes.io
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Window (subdivisions, grid, patterns, on-chain) [js, Nodes]
"Window" is a generative piece exploring the different densities formed by both rigorous and pseudo-random patterns through wobbly quadrilaterals. It lives as an NFT on the Tezos blockchain through the fxhash platform: you can mint a Generative Token with every iteration producing a unique piece based on a random hash. Here, the hash seed will determine the palettes, dithering, number of subdivisions and control the patterns. It is build on top of the Canvas API with the visual programming tool I am developing at Variable: Nodes.
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Demo of my Satisfactory Calculator - I made some changes you guys asked for! (See comments)
Download Nodes.io from https://nodes.io/
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My new way to plan my factories...
There should be a tool that works like this: you can create nodes (like in nodes.io, Blender, many other graphics tools etc.), then add as many inputs and outputs as you want. The outputs work like spreadsheet cells: so you can add a formula from the inputs; you can also have "internal" cells in the node for intermediate calculations. In other words, each node is a tiny spreadsheet. You can save them as templates, group nodes together into bigger templates etc. There's a lot of design/planning in a lot of different domains that would benefit from a tool like this. Why doesn't it exist?
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How does raven compare , as far as node implementations and total nodes.
nodes.io says there are 9864 btc nodes
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@arsitliath uploads awesome work with compute shaders to his twitter, how do you even begin to code this?
If you want to try it out yourself, try tools like https://nodes.io/ or the classic https://www.shadertoy.com/
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Recommendations for a node editor to create GLSL shaders for WebGL and Threejs?
- https://nodes.io/ seems to be closest to what you're looking for, and certainly looks the most polished. Their visual scripting / node editor is pretty good, but I don't know how it integrates with / overlaps onto three.js
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Hacker News top posts: Mar 7, 2021
Nodes.io – A new way to create with code\ (68 comments)
- What if programming was about ideas, not semicolons?
What are some alternatives?
Spector.js - Explore and Troubleshoot your WebGL scenes with ease.
satisfactory-calculator
three.js - JavaScript 3D Library.
react-three-fiber - 🇨🇭 A React renderer for Three.js
lume - Create 3D web applications with HTML. Bring a new depth to your DOM!
dolt - Dolt – Git for Data
reconstant - Share constant definitions between programming languages and make your constants constant again
lume - 🔥 Static site generator for Deno 🦕
Publii - The most intuitive Static Site CMS designed for SEO-optimized and privacy-focused websites.
ossos - Webbased Character Animation System
Magnit.NodeGraph - Web Component implementation of a node graph using vanilla javascript.