polygonjs VS lume

Compare polygonjs vs lume and see what are their differences.

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polygonjs lume
173 11
545 1,717
- 1.7%
9.6 9.7
6 days ago 3 days ago
TypeScript TypeScript
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

polygonjs

Posts with mentions or reviews of polygonjs. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-02-27.
  • Show HN: Checkers Twist – The game Checkers/Draughts/Dames on an irregular grid
    1 project | news.ycombinator.com | 3 May 2024
    - some corners will connect less than 4 tiles. This does the opposite of the previous point, as this removes diagonals. This limits your moves in a specific direction, but can also protect you from your opponents. It's the kind of features that can be used both as a defense and as attack.

    And the boards are procedurally generated, so you can play unique games each time (or you can re-use the same boards if you like). It is done with my engine Polygonjs ( https://polygonjs.com/ ), and if you're curious about how the grid is built, here is an example scene you can play with: https://polygonjs.com/gui/irregular_quad_relaxation/edit .

    The game is not free on Steam/iOS, but the demo has no time limit, it just gives you a handful of boards to play with.

    I hope that's fun!

    - Trailer: https://www.youtube.com/watch?v=GAfUvwuLueI

  • On the importance to make games during the game engine's development
    3 projects | news.ycombinator.com | 27 Feb 2024
    That's the path I took with Polygonjs ( https://polygonjs.com ), and a game I've just released ( https://polyreplay.com/minesweepertwist ), with more coming shortly.

    But it didn't start like that. It only started as a tool I could use to deliver client projects, as I was trying to become a freelance for interactive 3D scenes for the web.

    Project after project ( some examples here: https://polygon-lab.com/ ), I could improve Polygonjs. Then I found clients who would be interested enough to buy licenses, and would give valuable feedback which would help the project grow even more.

    And a few clients asking for not just interactive sites, but also games. This pushed Polygonjs further, and after several games released, it definitely qualifies as a game engine.

    So this is generally an advice I give to people who want to become freelancers. Build a tool that solves a problem in your space, as this gives you an edge, and you'll also get the chance to confront that tool to reality, which will help it - and you - grow. This becomes a virtuous circle very quickly.

  • Threestudio – A unified framework for 3D content generation
    2 projects | news.ycombinator.com | 15 Dec 2023
  • how can I convert a 3D model into an SDF, a signed distance field
    1 project | /r/blenderhelp | 9 Dec 2023
    You can have a look how I do it in Polygonjs (which is a node-based design tool based on threejs), in this example scene.
  • ThreeJS capabilities
    1 project | /r/threejs | 4 Dec 2023
    If you're familiar with Houdini, I invite you to try Polygonjs, which is based on threejs and inspired by Houdini. You can basically build threejs in a procedural way, with just nodes.
  • I’m starting to get into generative media and visual making and I want to know what software to use other than touchdesigner.
    1 project | /r/generative | 28 Jun 2023
    You could try Polygonjs. It's inspired by Houdini, so has a lot in common with TouchDesigner (it's fully node-based, you can create audio reactive apps), and it works on the web, which makes scenes very easy to share.
  • Help me out ya’ll. Spline 3D vs Dora 3D?
    2 projects | /r/Spline3D | 23 Jun 2023
    Can I invite you to try Polygonjs as well?
  • Sdf – Generate 3D meshes based on SDFs
    2 projects | news.ycombinator.com | 22 Jun 2023
    you can generate an SDF from a mesh with [Polygonjs](https://polygonjs.com). Here is an [example scene](https://polygonjs.com/examples/bynode:mat:raymarchingbuilder...).

    It won't generate a function, though. Instead it creates a 3D texture which is used inside the raymarching material. In my experience this is much more performant, and also art-directable.

    (disclaimer, I'm building Polygonjs)

  • Need help for job
    1 project | /r/3Dmodeling | 14 Jun 2023
    It sounds like you need a dynamic system that runs in the browser. Maybe try Polygonjs ( https://polygonjs.com )? The the 3rd interactive scene on the front page gives an idea of a dynamic model. I run it, if that of interest, happy to give more examples
  • Vegetation modelling tool
    2 projects | /r/gamedev | 30 May 2023
    If you ever wanted to do a vegetation modelling tool for the web, I invite you to try it on Polygonjs, it has a lot of similarities with Houdini (node-based, procedural modeling, HDA system, etc) and is all web/realtime. And open source.

lume

Posts with mentions or reviews of lume. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-09-06.
  • Node.js vs. Deno vs. Bun: JavaScript runtime comparison
    9 projects | dev.to | 6 Sep 2023
    Deno also has a tooling ecosystem around it to enable developers to jumpstart their projects. Fresh is a web framework built for Deno and Lume is their static site generator.
  • A tool to convert text and pdf files to HTML
    2 projects | /r/InternetIsBeautiful | 20 Jan 2023
    Agreed, it really does need to be sorted out. I guess for me, what would happen if someone created a wrapper around Pandoc in NodeJS and published it to NPM... would that package need to inherit the GPL licence? I'd say yes otherwise the very purpose of GPL is undermined and closed-source projects could bypass the licence terms with ease. Now let's say that someone creates a Lume plugin that imports that NPM package so users can convert their assets at build time into more permanent versions, like DOCX to PDF. Should this plugin inherit the package's GPL licence? Now let's say someone uses that Lume plugin in their site. Does that site then need to inherit the plugin's GPL licence? Ambiguity in the first instance creates a chain of ambiguity down the line. This kind of thing is so prevalent on NPM too, just search for git wrappers. Git doesn't even have a runtime exception like GCC does.
  • What react framework do you guys suggest to create a Blog?
    3 projects | /r/reactjs | 17 Dec 2022
    Try lume (https://lume.land/)
  • Lume: A Deno based static site generator
    1 project | news.ycombinator.com | 18 Sep 2022
  • Looking for a minimal static site generator
    2 projects | /r/webdev | 15 Sep 2022
    My vote goes to https://lume.land
  • Lume: The static site generator for Deno
    1 project | news.ycombinator.com | 10 Sep 2022
  • lume land code highlight setting
    1 project | dev.to | 4 Sep 2022
    lume.land is my most favorite static site generator, but I was not able to figure out how to use code_highlight plugin.
  • Lume, which is the simplest static site generator for Deno
    5 projects | dev.to | 12 Jan 2022
    $ mkdir lume-example $ cd lume-example $ lume init Use Typescript for the configuration file? [y/N] y How do you want to import lume? Type a number: 1 import lume from "lume/mod.ts" 2 import lume from "https://deno.land/x/lume/mod.ts" 3 import lume from "https:/deno.land/x/[email protected]/mod.ts" [1] Do you want to import plugins? Type the plugins you want to use separated by comma. All available options: - attributes https://lumeland.github.io/plugins/attributes/ - base_path https://lumeland.github.io/plugins/base_path/ - bundler https://lumeland.github.io/plugins/bundler/ - code_highlight https://lumeland.github.io/plugins/code_highlight/ - date https://lumeland.github.io/plugins/date/ - eta https://lumeland.github.io/plugins/eta/ - inline https://lumeland.github.io/plugins/inline/ - jsx https://lumeland.github.io/plugins/jsx/ - liquid https://lumeland.github.io/plugins/liquid/ - modify_urls https://lumeland.github.io/plugins/modify_urls/ - on_demand https://lumeland.github.io/plugins/on_demand/ - postcss https://lumeland.github.io/plugins/postcss/ - pug https://lumeland.github.io/plugins/pug/ - relative_urls https://lumeland.github.io/plugins/relative_urls/ - resolve_urls https://lumeland.github.io/plugins/resolve_urls/ - slugify_urls https://lumeland.github.io/plugins/slugify_urls/ - svgo https://lumeland.github.io/plugins/svgo/ - terser https://lumeland.github.io/plugins/terser/ Example: postcss, terser, base_path Created a config file _config.ts Do you want to configure VS Code? [y/N] y VS Code configured
  • Lume: A static site generator for deno.
    1 project | /r/Deno | 10 Jun 2021
  • Lume: A Static Site Generator for Deno
    1 project | news.ycombinator.com | 10 Jun 2021

What are some alternatives?

When comparing polygonjs and lume you can also consider the following projects:

Spector.js - Explore and Troubleshoot your WebGL scenes with ease.

Gatsby - The best React-based framework with performance, scalability and security built in.

three.js - JavaScript 3D Library.

dragon - ⚡Fast , simple expressive web framework for deno 🦕.

nodes-io - A new way to create with code.

deno-tutorial - :sauropod: 长期更新的《Deno 钻研之术》!循序渐进学 Deno & 先易后难补 Node & 面向未来的 Deno Web 应用开发

lume - Create 3D web applications with HTML. Bring a new depth to your DOM!

Svelte - Cybernetically enhanced web apps

react-three-fiber - 🇨🇭 A React renderer for Three.js

emacs-ng - A new approach to Emacs - Including TypeScript, Threading, Async I/O, and WebRender.

ossos - Webbased Character Animation System

harp.gl - 3D web map rendering engine written in TypeScript using three.js