nodes-io
react-three-fiber
nodes-io | react-three-fiber | |
---|---|---|
16 | 113 | |
247 | 26,057 | |
0.0% | 1.4% | |
0.0 | 9.0 | |
about 3 years ago | 3 days ago | |
TypeScript | ||
- | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
nodes-io
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Any idea how to approach something similar?
Yeah as another comment said, a 3D designer could make this render in Blender, then send you a video recording or multiple videos rendered to different dimensions that you can conditionally fetch on your site depending on the user's viewport width, but as the creator of this animation said in the IG comments, their project in particular was created with nodes. PixiJS is another great WebGL library, as is Three.js.
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Node-Based UIs
Some of the tools listed here look like this one: https://nodes.io
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Window (subdivisions, grid, patterns, on-chain) [js, Nodes]
"Window" is a generative piece exploring the different densities formed by both rigorous and pseudo-random patterns through wobbly quadrilaterals. It lives as an NFT on the Tezos blockchain through the fxhash platform: you can mint a Generative Token with every iteration producing a unique piece based on a random hash. Here, the hash seed will determine the palettes, dithering, number of subdivisions and control the patterns. It is build on top of the Canvas API with the visual programming tool I am developing at Variable: Nodes.
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Demo of my Satisfactory Calculator - I made some changes you guys asked for! (See comments)
Download Nodes.io from https://nodes.io/
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My new way to plan my factories...
There should be a tool that works like this: you can create nodes (like in nodes.io, Blender, many other graphics tools etc.), then add as many inputs and outputs as you want. The outputs work like spreadsheet cells: so you can add a formula from the inputs; you can also have "internal" cells in the node for intermediate calculations. In other words, each node is a tiny spreadsheet. You can save them as templates, group nodes together into bigger templates etc. There's a lot of design/planning in a lot of different domains that would benefit from a tool like this. Why doesn't it exist?
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How does raven compare , as far as node implementations and total nodes.
nodes.io says there are 9864 btc nodes
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@arsitliath uploads awesome work with compute shaders to his twitter, how do you even begin to code this?
If you want to try it out yourself, try tools like https://nodes.io/ or the classic https://www.shadertoy.com/
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Recommendations for a node editor to create GLSL shaders for WebGL and Threejs?
- https://nodes.io/ seems to be closest to what you're looking for, and certainly looks the most polished. Their visual scripting / node editor is pretty good, but I don't know how it integrates with / overlaps onto three.js
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Hacker News top posts: Mar 7, 2021
Nodes.io – A new way to create with code\ (68 comments)
- What if programming was about ideas, not semicolons?
react-three-fiber
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3JS Job Market
this is perfect then. a large part of the threejs userbase is using https://github.com/pmndrs/react-three-fiber (roughly 1/4, and growing) and this is also where you find lots of job opportunities. fiber has a vast eco system, but if you can pair this with your knowledge of shaders you'll find a job tomorrow if you wanted.
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Next topics for mastering frontend
there's 3d with threeJS you could play around with that and hooking it into react with react-three-fiber.
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Was anyone able to make a 3D CAD tool in React?
Have you looked at this: https://github.com/pmndrs/react-three-fiber
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CLI vs Expo
Only instance in recent memory where I was able to get something working with Expo but not the CLI was when trying to integrate react-three-fiber, but even that may be resolved now.
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Getting started with 3D web development
this will put you at a massive advantage: https://github.com/pmndrs/react-three-fiber it's a renderer, just like react-dom, it won't change what threejs is or how it functions.
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Suggestions needed
there's a whole eco system around three in react and next. it starts with react-three-fiber, drei has tons of helpers, and then there's three-next for when you need 100% lighthouse, persisting canvas across routes etc.
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Built a new splash page at the beginning of the year. Used the opportunity to experiment with react-three-fiber.
I picked the stack I did to expand upon my skill set. In particular, I wanted to brush up on react-three-fiber, react-spring & drei.
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My own collection so far :)
I think the easiest for you would be to get into this through web development try this https://github.com/pmndrs/react-three-fiber coupled with this https://github.com/pmndrs/react-xr But don't expect super beautiful graphic from this, it's abstraction over three.js library which is abstraction over webgl standard which implements OpenGL ES 2.0 which is 7 years old graphics standard targeted to mobile devices with not much power. Or you can experiment with unity (unity XR) or unreal engine which are harder to learn but produce better graphics.
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Why react?
On the technical side, the ability to have pluggable renderers has been very useful for us. We never would have considered 3D without react-three-fiber. Building cli applications with react-ink is pretty cool.
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3D Product Card With ReactJS
Then, we need to install the dependencies that we will use in this project. We will use Three.js library, @react-three/fiber and @react-three/drei.
What are some alternatives?
polygonjs - node-based WebGL design tool
drei - 🥉 useful helpers for react-three-fiber
satisfactory-calculator
BabylonJS - Babylon.js is a powerful, beautiful, simple, and open game and rendering engine packed into a friendly JavaScript framework.
dolt - Dolt – Git for Data
THREE.MeshLine - Mesh replacement for THREE.Line
reconstant - Share constant definitions between programming languages and make your constants constant again
Next.js - The React Framework
Publii - The most intuitive Static Site CMS designed for SEO-optimized and privacy-focused websites.
framer/motion - Open source, production-ready animation and gesture library for React
Magnit.NodeGraph - Web Component implementation of a node graph using vanilla javascript.
wasm-bindgen - Facilitating high-level interactions between Wasm modules and JavaScript