shoebot
HybridRenderingEngine
shoebot | HybridRenderingEngine | |
---|---|---|
2 | 6 | |
121 | 1,064 | |
1.7% | - | |
4.9 | 0.0 | |
3 months ago | almost 2 years ago | |
Python | C++ | |
GNU General Public License v3.0 only | MIT License |
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shoebot
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Nodebox: A Node.js runtime that runs in any browser
Nodebox is built on Python (Nodebox1 = Python on Mac, Nodebox 3 = Jython) - there are new Nodeboxes on other tech.
Shoebot is not dead (even if it is getting a bit old), currently working on a new release to sort out a bunch of the tech debt.
https://github.com/shoebot/shoebot
For those into Nodebox1, on the Mac, Karsten's fork is active.
https://github.com/karstenw/nodebox-pyobjc
Plot device is a fork that went in a different direction
https://github.com/plotdevice/plotdevice
- Has anyone switched from web dev to graphics programming?
HybridRenderingEngine
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Why Are Modern PC Games Using So Much VRAM?
Aside from that, for more foundational information about how things like rendering and shaders work, there's a plethora of content out there such as NVIDIA's "Life of a Triangle" blog post or Fabien Giesen's "A trip through the Graphics Pipeline" blog post. There's really too much to link, so I'm just gonna link this treasure trove of resources covering dozens upon dozens of articles, presentations and blog posts from general computer graphics, GPU programming and architecture, software development, OpenGL-specific resources for getting into graphics programming, etc.
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Hi! This is my Vulkan renderer called Croissant. I decided to learn Vulkan and graphics techniques by creating a renderer. Although it is still a work in progress and lacks several features, I hope that sharing my project may be helpful to others who are also learning!
Hybrid Rendering Engine by Angelo1211
- Has anyone switched from web dev to graphics programming?
- Story: My (failed) attempt to jump to graphics at Big Ns, as a generalist C++ dev
- Is there a good, open source, realistic OpenGL renderer for us to use?
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Looking for some tips about Compute Shaders
Also, I found this to be a nice stack of links: https://github.com/Angelo1211/HybridRenderingEngine/wiki/References#22-Compute-Shaders
What are some alternatives?
plotdevice - Create 2D graphics on the Mac with Python code
MxEngine - C++ open source 3D game engine
doitlive - Because sometimes you need to do it live
filament - Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
nodebox-pyobjc - Create 2D visuals in Python.
polymer - 🎨 graphics/interaction prototyping sandbox
LunaEXR - The Luna Game Engine
OpenSceneGraph - OpenSceneGraph git repository
The-Forge - The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
manta-ray - An open source physically based renderer.
SoftwareRenderer - Software rendering engine with PBR. Built from scratch on C++.
vulkanizer - Advanced Vulkan rendering engine prototype