RG3D
3D and 2D game engine written in Rust [Moved to: https://github.com/FyroxEngine/Fyrox] (by mrDIMAS)
DISCONTINUED
rapier
2D and 3D physics engines focused on performance. (by dimforge)
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RG3D | rapier | |
---|---|---|
40 | 32 | |
3,193 | 2,221 | |
- | 4.3% | |
9.8 | 8.5 | |
about 1 year ago | 8 days ago | |
Rust | Rust | |
MIT License | Apache License 2.0 |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
RG3D
Posts with mentions or reviews of RG3D.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-05-24.
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5 Rust game engines to consider for your next project
Fyrox is a production-ready engine with extensive documentation and resources that focuses on 2D and 3D rendering. To use the Fyrox engine, add the following line to your Cargo.toml:
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Is there a way to use piston with wasm?
rg3d has recently added web support.
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Game engines favouring a programming-heavy approach?
Rg3d, written in Rust: https://rg3d.rs
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Is it reasonable to build beautiful-responsive-complex frontends in Rust web frameworks with minimal html css javascript knowledge?
Maybe bevy plus egui? I have never used wasm or bevy though. rg3d apparently supports wasm, too, and includes its own GUI lib (but it's hard to customize the rg3d gui, as far as I can tell).
- I know that rust is still a growing ecosystem but I want to know if there are any rust game engines.
- Why isn't rust used in game engines yet?
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Hey Rustaceans! Got an easy question? Ask here (46/2021)!
Recommend checking out rg3d.
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rg3d game engine now has a cheat/guide book!
Links: Book Sources on GitHub, rg3d game engine
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Whats your favourite open source Rust project that needs more recognition?
rg3d
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[Media] rg3d 0.23 game engine - custom shaders, materials, PBR, HDR, and more!
GitHub, rg3d.rs, Join the Discord Server
rapier
Posts with mentions or reviews of rapier.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-02-04.
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What libraries does Idris need to increase adoption?
Likewise, see the js bindings of Rapier.
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A Rust client library for interacting with Microsoft Airsim https://github.com/Sollimann/airsim-client
rapier
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Do you consider making a physics engine (for RL) worth it?
Not a direct answer to your question but have you taken a look at Rapier? It doesn't have GPU parallelization but it does have SIMD support and CPU parallelization.
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Open Source C++ Physics Libraries for Dedicated FPS Server?
Other than that, I've heard that Rapier is pretty good for networked games because it's easily serializable and deterministic across different hardwares. It's written in rust but you should be able to find / write bindings.
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Open-sourced fixed-point physics in Godot C#
Nice work! Small question: if your goal is to have deterministic behavior across platforms, couldn't you instead put effort into making deterministic floating point operations instead? Precision loss of fixed point arithmetic can be harsh. Speaking of cross platform deterministic FPA, the only project that I know making use of it is Rapier (https://rapier.rs/), I admit not having dug into it a lot though. I'd love to hear back from you!
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Build a simple 2D physics engine for JavaScript games
A rather more modern physics engine for JS games can be found at https://rapier.rs/. It's written in Rust, compiled to WASM, works for 2D and 3D, and it's fast (well, fast for JS anyway).
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Bevy's Second Birthday
In the short term, Rapier actually has an official Bevy Plugin that they maintain. It adds all of the features you mentioned. Check out their homepage for a feature overview: https://rapier.rs
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Hey Rustaceans! Got a question? Ask here! (31/2022)!
https://github.com/dimforge/rapier works in WASM, I think; and for graphics library I'd suggest Bevy, which also has a convenient integration plugin for Rapier (not sure if Bevy works / how could it work with Yew though).
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Threlte now has physics!
Threlte now has experimental support for the excellent rapier physics engine and provides easy to use components (like , ) and hooks to quickly get started. It's all neatly packed in a new package @threlte/rapier, check out the Getting Started Guide.
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Gryazevichki - vehicle simulation prototype using Bevy and Rapier
Hello everyone! This is a prototype of vehicle simulator based on Rapier and Bevy written on Rust. inspired by Godot-6DOF-Vehicle-Demo.
What are some alternatives?
When comparing RG3D and rapier you can also consider the following projects:
bevy - A refreshingly simple data-driven game engine built in Rust
box2d-wasm - Box2D physics engine compiled to WebAssembly. Supports TypeScript and ES modules.
gdnative - Rust bindings for Godot 3
Amethyst - Data-oriented and data-driven game engine written in Rust
parry - 2D and 3D collision-detection library for Rust.
nakama - Distributed server for social and realtime games and apps.
piston - A modular game engine written in Rust
narg - A tool to generate LC/AP formulas for a given seed in Noita.
specs - Specs - Parallel ECS
Coffee - An opinionated 2D game engine for Rust