reone
Cocos2d
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reone | Cocos2d | |
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11 | 7 | |
249 | 17,893 | |
- | 0.5% | |
9.7 | 2.5 | |
about 1 month ago | 8 days ago | |
C++ | C++ | |
GNU General Public License v3.0 only | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
reone
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David Gaider: Even BioWare, which built its success on a reputation for good stories and characters, slowly turned from a company that vocally valued its writers to one where we were... quietly resented, with a reliance on expensive narrative seen as the "albatross" holding the company back.
Reone, an open source engine for KotOR 1 and 2, has made a lot of progress the last few years. Looks like new development is on hold for a codebase cleanup, but the dev has been at it for a long time, so I imagine he'll finish eventually.
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what is the dark (technical) side of the game?
If you can read C++, you can read the reimplemented stuff in the xoreos-tools or xoreos itself. There's also a similar reimplementation project just for KotOR, reone.
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are there any mods that make it into an action combat game? i love star wars really wanted to love this game but the combat completely killed it for me is there any mods to "fix" it
I would suggest keeping an eye out on this project: https://github.com/seedhartha/reone It's a remake of the kotor engine, and they have a real-time combat mod planned for it, but it might take quite a while.
- reone 0.19.0 released [Game engine, capable of running KotOR and TSL]
- Reone 0.18.0 released [Game engine, capable of running KotOR and TSL]
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Future of reone
As you may know, reone is an open-source reimplementation of KotOR and TSL, that has been in development since summer, 2020. It has recently reached its first major milestone, which is making the Endar Spire level completable (but beware of bugs!). Here's the projects YouTube channel, where you can see the engine in action.
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What do World of Warcraft and Free Software have in common?
https://xoreos.org/ and https://github.com/seedhartha/reone
- Reone 0.15.0 released [open-source engine for Kotor 1 & 2]
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This is where the fun begins
kotor got an open source engine built for it on github not quite a remake though
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About future port projects :)
There is xoreos and reone, but I'm not sure how far along they are.
Cocos2d
- Not only Unity...
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Decrypt key and signature
That's all I can really tell you from what you've posted. The original version without the Blowfish encryption is open source (eg. https://github.com/cocos2d/cocos2d-x/blob/v4/cocos/scripting/lua-bindings/manual/CCLuaStack.cpp) , and I don't really understand how why you have so much symbol information available if what you're trying to disassemble isn't also probably open source
- Unreal for 2D game?
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How does writing shader source code work for OpenGL ES?
As others have pointed out, the biggest difference you're seeing is likely due to the _version_ of OpenGL (and hence GLSL) version. That said, there are still important differences. I'd recommend looking at a comparison between the same shader in a project that supports both OpenGL & OpenGLES. For example, here's a shader from cocos2d-x https://github.com/cocos2d/cocos2d-x/blob/v4/cocos/renderer/shaders/positionColor.vert. Note the only difference in this case is the additional precision qualifier (lowp) for v_fragmentColor. Note too how cocos uses preprocessor macros to handle this, so they don't have to maintain separate shader sources. Depending on your goals, you might be interested in tools like Nvidia cg or nvFX that allow for creating shaders in a dialect agnostic way, but ymmv.
- Im learning C++ and want to make a small game with it. What do you suggest me for graphics?
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Still have nothing to do with VS Code - WHAT SHOULD I DO WITH IT IN TERMS OF MAKING THINGS THAT ARE RELEVANT TO MAKING AN RPG MAKER MV GAME, NOT JUST EDITING NORMAL TEXT!? + DOES USING VS CODE WITH BASIC THINGS IN GITHUB WORTH IT?
Speaking about markdown files on GitHub, I know that there are some repositories that have very stunning README markdown files, such as this one for Cocos2d-x, whcih includes images in conjunction with text. I might do the same for my repository as well. Considering VS Code have an extension for .md files, this might come in handy when I consider using VS Code to contribute to my game projects.
What are some alternatives?
KOTOR_Party_AI_Restorer - An armband mod that can toggle party AI back on
Pygame - 🐍🎮 pygame (the library) is a Free and Open Source python programming language library for making multimedia applications like games built on top of the excellent SDL library. C, Python, Native, OpenGL.
xoreos - A reimplementation of BioWare's Aurora engine (and derivatives). Pre-pre-alpha :P
Godot - Godot Engine – Multi-platform 2D and 3D game engine
pseuwow - **abandoned - use shlainn's fork** PseuWoW, an interactive console & GUI client for MaNGOS & other servers
Panda3D - Powerful, mature open-source cross-platform game engine for Python and C++, developed by Disney and CMU
Minetest - Minetest is an open source voxel game-creation platform with easy modding and game creation
Arcade - Easy to use Python library for creating 2D arcade games.
K1_Community_Patch - K1 Community Patch
libGDX - Desktop/Android/HTML5/iOS Java game development framework
OpenJK - Community effort to maintain and improve Jedi Academy (SP & MP) + Jedi Outcast (SP only) released by Raven Software
RenPy - The Ren'Py Visual Novel Engine