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RIM files are a type of archive, similar to a ZIP. The majority of the game's files are stored an archive format like this. RIM, ERF, MOD, and SAV are all very similar, and there is also BIF. Over the years, various tools have been developed to extract and edit the game files, notably KOTOR Tool, xoreos tools, and the Holocron Toolset. The Holocron Toolset is the newest and perhaps most user-friendly, although I have not had a chance to try it out myself yet. You can find more information and other recommended tools in the modding wiki that is under construction here.
BioWare released documentation on the RIM format with the NWN toolset. You can find a copy on the xoreos repository here.
If you can read C++, you can read the reimplemented stuff in the xoreos-tools or xoreos itself. There's also a similar reimplementation project just for KotOR, reone.
If you can read C++, you can read the reimplemented stuff in the xoreos-tools or xoreos itself. There's also a similar reimplementation project just for KotOR, reone.
Related posts
- Xoreos – Reimplementation of the Aurora Engine (Dragon Age, the Witcher etc.)
- David Gaider: Even BioWare, which built its success on a reputation for good stories and characters, slowly turned from a company that vocally valued its writers to one where we were... quietly resented, with a reliance on expensive narrative seen as the "albatross" holding the company back.
- GemRB 0.9.1 released! (Life is strength edition)
- are there any mods that make it into an action combat game? i love star wars really wanted to love this game but the combat completely killed it for me is there any mods to "fix" it
- reone 0.19.0 released [Game engine, capable of running KotOR and TSL]