reone
pseuwow
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reone | pseuwow | |
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11 | 1 | |
249 | 27 | |
- | - | |
9.7 | 0.0 | |
about 1 month ago | over 13 years ago | |
C++ | C | |
GNU General Public License v3.0 only | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
reone
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David Gaider: Even BioWare, which built its success on a reputation for good stories and characters, slowly turned from a company that vocally valued its writers to one where we were... quietly resented, with a reliance on expensive narrative seen as the "albatross" holding the company back.
Reone, an open source engine for KotOR 1 and 2, has made a lot of progress the last few years. Looks like new development is on hold for a codebase cleanup, but the dev has been at it for a long time, so I imagine he'll finish eventually.
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what is the dark (technical) side of the game?
If you can read C++, you can read the reimplemented stuff in the xoreos-tools or xoreos itself. There's also a similar reimplementation project just for KotOR, reone.
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are there any mods that make it into an action combat game? i love star wars really wanted to love this game but the combat completely killed it for me is there any mods to "fix" it
I would suggest keeping an eye out on this project: https://github.com/seedhartha/reone It's a remake of the kotor engine, and they have a real-time combat mod planned for it, but it might take quite a while.
- reone 0.19.0 released [Game engine, capable of running KotOR and TSL]
- Reone 0.18.0 released [Game engine, capable of running KotOR and TSL]
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Future of reone
As you may know, reone is an open-source reimplementation of KotOR and TSL, that has been in development since summer, 2020. It has recently reached its first major milestone, which is making the Endar Spire level completable (but beware of bugs!). Here's the projects YouTube channel, where you can see the engine in action.
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What do World of Warcraft and Free Software have in common?
https://xoreos.org/ and https://github.com/seedhartha/reone
- Reone 0.15.0 released [open-source engine for Kotor 1 & 2]
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This is where the fun begins
kotor got an open source engine built for it on github not quite a remake though
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About future port projects :)
There is xoreos and reone, but I'm not sure how far along they are.
pseuwow
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What do World of Warcraft and Free Software have in common?
There has been an attempt of creating an open-source client several years ago, called PseuWoW (https://github.com/fgenesis/pseuwow). I never tried that myself to be honest, and it looks like it didn't have much success.
What are some alternatives?
KOTOR_Party_AI_Restorer - An armband mod that can toggle party AI back on
wowser - World of Warcraft in the browser using JavaScript and WebGL
xoreos - A reimplementation of BioWare's Aurora engine (and derivatives). Pre-pre-alpha :P
Minetest - Minetest is an open source voxel game-creation platform with easy modding and game creation
K1_Community_Patch - K1 Community Patch
OpenJK - Community effort to maintain and improve Jedi Academy (SP & MP) + Jedi Outcast (SP only) released by Raven Software
xoreos-tools - Tools to help the development of xoreos
Cocos2d - Cocos2d-x is a suite of open-source, cross-platform, game-development tools utilized by millions of developers across the globe. Its core has evolved to serve as the foundation for Cocos Creator 1.x & 2.x.
xoreos-docs - Documentation to help the development of xoreos