pyLinuxWheel
OpenSceneGraph
pyLinuxWheel | OpenSceneGraph | |
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7 | 12 | |
- | 3,087 | |
- | - | |
- | 0.0 | |
- | about 1 month ago | |
C++ | ||
- | GNU General Public License v3.0 or later |
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pyLinuxWheel
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F1 22 with Logitech G27 and Force Feedback fully working
According to the readme, if we don't want to run with sudo we can put 99-logitech-wheel-perms.rules file into /usr/lib/udev/rules.d/ ourselves (you will need to sudo steamos-readonly disable before copying that, so probably expect it to break post-update). As far as I can tell that's the only thing it actually needs root permissions for.
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Current Logitech | Thrustmaster racing wheels with Steam/Proton and Dirt Rally 2.0 or any other game
Ubuntu 20.4 - Works out the box, confirmed with pyLinuxwheel and oversteer , 'Dirt' and 'Dirt 4' (native games)
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Current state of SimRacing in Linux (Updated to 2022-2)
PyLinuxWheel: Logitech steering wheels (DFGT, DFPRO, G25, G27, G29 and G920) have good support in our system. With this utility we can easily change the degrees of rotation.
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Sim racing in Linux 2021 an update
PyLinuxWheel: Currently it supports a lot of Logitech Steering Wheels (from very old Steering Wheels like WingMan Formula to newer like G29 and G920) , it has more functionalities like set Force Feedback, combine pedals, export and import profiles, test pedals, set range, etc. Also, it is very easy to install as it has Appimage and deb packages.
- I want to get back into racing games, looking for suggestions on a compatible game and wheel.
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Any free games that work with logitech G920?
-PyLinuxWheel by u/OdinTdh : https://gitlab.com/OdinTdh/pyLinuxWheel
OpenSceneGraph
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Post-mortem of a long-standing bug in video Game Path Of Exile, which was caused by a stale pointer
I started in 2001 with OpenSceneGraph which made extensive use of intrusive pointers. This was 10 years before C++11 note. That codebase continues to be relevant and as performing as ever.
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C++ and job opportunities
browse github and try to contribute. I started with OpenSceneGraph
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What program do I use for a physics engine?
I have been using OpenSceneGraph for over 20 years. It is used in the military a lot and I myself have seen it used to simulate war scenarios with realtime data aboard of a command-and-control center of a battleship.
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Graphics Engine Only ....
Does http://www.openscenegraph.org/ fit?
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Current state of SimRacing in Linux (Updated to 2022-2)
Speed Dreams: It is a fork of TORCS, and was born as the need to include many more functions to the latter. In Speed Dreams the menus would be completely redesigned, adding many more options and making them much more intuitive; the game acquired dynamic time, improvements in reflections, career mode, a new simulation mode and multi threading. Over time many more options were implemented, such as local multiplayer mode, Force Feedback, and of course more and better cars and tracks, a new and more powerfull graphic engine (OpenSceneGraph) among other things, making it a much more complete game than its predecessor. They recently they have presented version 2.2.3. You can also install it in AppImage and Flatpak format.
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Scene graph using OpenGL core context
Here is an example: https://github.com/openscenegraph/OpenSceneGraph/blob/master/examples/osgsimplegl3/osgsimplegl3.cpp
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I want to make a game for Linux. Where do I even start?
openscenegraph (mainly focuses on graphics, used by openmw for example)
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SPEED DREAMS - Boxer 96 Carson Edition at Brno
Is not little, is very complex open source racing simulator. There are a lot of cars, categories, tracks. The physics has a lot of work . About the graphics, the devs are working on change the graphic engine to OpenSceneGraph, that actually works, but needs much more polishing. You can see his quality on this video: https://youtu.be/4daTgcxEWRg
- Getting information about classes, methods and variables in C++?
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Is there a good, open source, realistic OpenGL renderer for us to use?
I love Godot for a complete game engine. For just the renderer you could consider http://www.openscenegraph.org
What are some alternatives?
oversteer - Steering Wheel Manager for GNU/Linux
Ogre 3D - scene-oriented, flexible 3D engine (C++, Python, C#, Java)
new-lg4ff - Experimental Logitech force feedback module for Linux
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
hid-tmff2 - Linux kernel module for Thrustmaster T300RS, T248 and (experimental) TX and TS-XW wheels
GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
vdrift - VDrift source code
magnum - Lightweight and modular C++11 graphics middleware for games and data visualization
hid-fanatecff - Driver to support FANATEC input devices, in particular ForceFeedback of various wheel-bases
Skia - Skia is a complete 2D graphic library for drawing Text, Geometries, and Images.
t150_driver - Linux driver for Thrustmaster T150 Steering Wheel USB
filament - Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2