CHRONO VS Newton Dynamics

Compare CHRONO vs Newton Dynamics and see what are their differences.

Newton Dynamics

Newton Dynamics is an integrated solution for real time simulation of physics environments. (by MADEAPPS)
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CHRONO Newton Dynamics
7 1
2,040 903
1.6% 0.6%
9.9 9.6
9 days ago 5 days ago
C++ HTML
BSD 3-clause "New" or "Revised" License GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

CHRONO

Posts with mentions or reviews of CHRONO. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-16.

Newton Dynamics

Posts with mentions or reviews of Newton Dynamics. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-01-25.
  • Newton Dynamics vs Bullet Physics for Game Engine?
    2 projects | /r/gamedev | 25 Jan 2022
    Someone I know is fond of using the term 'bus factor' when discussing libraries like these, as in "how many people need to get killed by a bus in order for the project to die?" Both Newton and Bullet have a bus factor of 1, meaning 1 particular guy needs to get hit and the lion's share of commit contributions comes to an end, although Bullet bus factor is probably slightly higher than Newton.

What are some alternatives?

When comparing CHRONO and Newton Dynamics you can also consider the following projects:

Bullet - Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.

PhysX - NVIDIA PhysX SDK

Simbody - High-performance C++ multibody dynamics/physics library for simulating articulated biomechanical and mechanical systems like vehicles, robots, and the human skeleton.

ODE

Box2D - Box2D is a 2D physics engine for games

mujoco - Multi-Joint dynamics with Contact. A general purpose physics simulator.

ofxBox2d - Openframework wrapper for box2d