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Newton Dynamics vs Bullet Physics for Game Engine?
2 projects | reddit.com/r/gamedev | 25 Jan 2022
Someone I know is fond of using the term 'bus factor' when discussing libraries like these, as in "how many people need to get killed by a bus in order for the project to die?" Both Newton and Bullet have a bus factor of 1, meaning 1 particular guy needs to get hit and the lion's share of commit contributions comes to an end, although Bullet bus factor is probably slightly higher than Newton.
We haven't tracked posts mentioning Simbody yet.
Tracking mentions began in Dec 2020.
What are some alternatives?
Bullet - Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
CHRONO - High-performance C++ library for multiphysics and multibody dynamics simulations
PhysX - NVIDIA PhysX SDK
Box2D - Box2D is a 2D physics engine for games
Chipmunk - A fast and lightweight 2D game physics library.
LiquidFun - 2D physics engine for games