CHRONO VS ODE

Compare CHRONO vs ODE and see what are their differences.

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CHRONO ODE
7 -
2,020 43
2.1% -
9.8 0.3
7 days ago -
C++ Java
BSD 3-clause "New" or "Revised" License -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

CHRONO

Posts with mentions or reviews of CHRONO. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-16.

ODE

Posts with mentions or reviews of ODE. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning ODE yet.
Tracking mentions began in Dec 2020.

What are some alternatives?

When comparing CHRONO and ODE you can also consider the following projects:

Bullet - Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.

PhysX - NVIDIA PhysX SDK

Box2D - Box2D is a 2D physics engine for games

Simbody - High-performance C++ multibody dynamics/physics library for simulating articulated biomechanical and mechanical systems like vehicles, robots, and the human skeleton.

Newton Dynamics - Newton Dynamics is an integrated solution for real time simulation of physics environments.

mujoco - Multi-Joint dynamics with Contact. A general purpose physics simulator.

Chipmunk - A fast and lightweight 2D game physics library.