CHRONO VS mujoco

Compare CHRONO vs mujoco and see what are their differences.

mujoco

Multi-Joint dynamics with Contact. A general purpose physics simulator. (by google-deepmind)
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CHRONO mujoco
7 20
2,040 7,159
3.0% 4.0%
9.9 9.8
7 days ago 7 days ago
C++ C++
BSD 3-clause "New" or "Revised" License Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

CHRONO

Posts with mentions or reviews of CHRONO. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-16.

mujoco

Posts with mentions or reviews of mujoco. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-10-18.

What are some alternatives?

When comparing CHRONO and mujoco you can also consider the following projects:

Bullet - Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.

gazebo-classic - Gazebo classic. For the latest version, see https://github.com/gazebosim/gz-sim

PhysX - NVIDIA PhysX SDK

Simbody - High-performance C++ multibody dynamics/physics library for simulating articulated biomechanical and mechanical systems like vehicles, robots, and the human skeleton.

brax - Massively parallel rigidbody physics simulation on accelerator hardware.

ODE

sofa - Real-time multi-physics simulation with an emphasis on medical simulation.

Box2D - Box2D is a 2D physics engine for games

LiquidFun - 2D physics engine for games

Chipmunk - A fast and lightweight 2D game physics library.