Newton Dynamics vs Bullet Physics for Game Engine?

This page summarizes the projects mentioned and recommended in the original post on /r/gamedev

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  • Newton Dynamics

    Newton Dynamics is an integrated solution for real time simulation of physics environments.

  • Someone I know is fond of using the term 'bus factor' when discussing libraries like these, as in "how many people need to get killed by a bus in order for the project to die?" Both Newton and Bullet have a bus factor of 1, meaning 1 particular guy needs to get hit and the lion's share of commit contributions comes to an end, although Bullet bus factor is probably slightly higher than Newton.

  • Bullet

    Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.

  • Someone I know is fond of using the term 'bus factor' when discussing libraries like these, as in "how many people need to get killed by a bus in order for the project to die?" Both Newton and Bullet have a bus factor of 1, meaning 1 particular guy needs to get hit and the lion's share of commit contributions comes to an end, although Bullet bus factor is probably slightly higher than Newton.

  • WorkOS

    The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.

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NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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