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Newton Dynamics vs Bullet Physics for Game Engine?
2 projects | reddit.com/r/gamedev | 25 Jan 2022
Someone I know is fond of using the term 'bus factor' when discussing libraries like these, as in "how many people need to get killed by a bus in order for the project to die?" Both Newton and Bullet have a bus factor of 1, meaning 1 particular guy needs to get hit and the lion's share of commit contributions comes to an end, although Bullet bus factor is probably slightly higher than Newton.
y'all forgot that NIS existed.
2 projects | reddit.com/r/pcmasterrace | 24 Sep 2022
PhysX has gone open source quite a while ago as well: https://github.com/NVIDIAGameWorks/PhysX https://github.com/NVIDIAGameWorks/UnityPhysXPlugin
Fallout 3: Game of the Year - Update 126.96.36.199 (The game no longer requires Games for Windows Live)
2 projects | reddit.com/r/pcgaming | 12 Oct 2021
What are some alternatives?
Bullet - Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
Box2D - Box2D is a 2D physics engine for games
CHRONO - High-performance C++ library for multiphysics and multibody dynamics simulations
Simbody - High-performance C++ multibody dynamics/physics library for simulating articulated biomechanical and mechanical systems like vehicles, robots, and the human skeleton.
LiquidFun - 2D physics engine for games
Chipmunk - A fast and lightweight 2D game physics library.