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Newton Dynamics vs Bullet Physics for Game Engine?
2 projects | reddit.com/r/gamedev | 25 Jan 2022
Someone I know is fond of using the term 'bus factor' when discussing libraries like these, as in "how many people need to get killed by a bus in order for the project to die?" Both Newton and Bullet have a bus factor of 1, meaning 1 particular guy needs to get hit and the lion's share of commit contributions comes to an end, although Bullet bus factor is probably slightly higher than Newton.
Open-source wind or solar power simulation
2 projects | reddit.com/r/cpp | 21 Nov 2022
Mechatronics prototyping software alternatives to Garry's Mod
2 projects | reddit.com/r/AskEngineers | 26 Jun 2022
Another physics engine/library with python support is Project Chrono
DeepMind open-sourcing MuJoCo simulator
3 projects | news.ycombinator.com | 18 Oct 2021
Does anyone know how this compares to e.g. Chrono?
What are some alternatives?
Bullet - Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
PhysX - NVIDIA PhysX SDK
Simbody - High-performance C++ multibody dynamics/physics library for simulating articulated biomechanical and mechanical systems like vehicles, robots, and the human skeleton.
Box2D - Box2D is a 2D physics engine for games
Chipmunk - A fast and lightweight 2D game physics library.
LiquidFun - 2D physics engine for games