|Ogre 3D||Open-Source Vulkan C++ API|
|about 13 hours ago||4 days ago|
|MIT License||Apache License 2.0|
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Open-Source Vulkan C++ API
VULKAN_HPP_NO_CONSTRUCTORS not working?
1 project | reddit.com/r/vulkan | 22 Jul 2021
How are the raii wrappers different from the Unique versions?
The github doc says that there's an overhead to the Unique types since they must store allocation callbacks. Is that true for the RAII types too? which approach is better? What do I use?
There is nothing that requires doing any sort of RAII types. Personally, having each object be able to delete itself by keeping track of what created it so it can call a Vulkan destroy method doesn't really gain me anything. When I am dealing with an explicit API like this, I am really ok with being explicit about when I am done with a resource and it can be freed. These wrappers can also get you into trouble like this. On the off chance that I do somehow not free a resource when I am done with it, that is likely a hint at a bigger issue with my code that these sort of utilities will clean up and hide from the resource tracker in the validation layers.
How do you design / structure your Vulkan applications?
2 projects | reddit.com/r/vulkan | 1 May 2021
I'm waiting for the vulkan_raii.hpp to come as part of the SDK by default, do you plan to move to that when it does or stick to your classes?2 projects | reddit.com/r/vulkan | 1 May 2021
A Simple C++ Helper Library For Vulkan
2 projects | reddit.com/r/vulkan | 20 Apr 2021
May I ask if you know about https://github.com/KhronosGroup/Vulkan-Hpp ?
There is a simple draw PNG example?
2 projects | reddit.com/r/vulkan | 6 Mar 2021
I've been trying to introduce myself with Vulkan (using https://github.com/KhronosGroup/Vulkan-Hpp) because I want to learn something new, and I've been trying to load a PNG to draw it with Vulkan, but it is harder than I thought.
How to use the new "vulkan_raii.hpp" header?
2 projects | reddit.com/r/vulkan | 28 Feb 2021
While browsing through Khronos Groups Vulkan-HPP repository, I stumbled across the header file vulkan_raii.hpp accompanied by some RAII examples, which show how Vulkan objects can be wrapped in smart pointers.
What are some alternatives?
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
OpenSceneGraph - OpenSceneGraph git repository
urho3d - Cross-platform 2D and 3D game engine
magnum - Lightweight and modular C++11 graphics middleware for games and data visualization
GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
OpenVDB - OpenVDB - Sparse volume data structure and tools
Skia - Skia is a complete 2D graphic library for drawing Text, Geometries, and Images.
Irrlicht - An automatically updated mirror of the Irrlicht SVN repository on sourceforge
o3de - Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.