Ogre 3D
o3de


Ogre 3D | o3de | |
---|---|---|
3 | 65 | |
4,100 | 8,048 | |
0.9% | 1.4% | |
9.5 | 9.8 | |
7 days ago | 5 days ago | |
C++ | C++ | |
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Ogre 3D
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Not only Unity...
OGRE (MIT/C++) https://github.com/OGRECave/ogre
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⟳ 4 apps added, 43 updated at f-droid.org
Ogre Sample Browser (version 13.2.4): Object-Oriented Graphics Rendering Engine - Samples
- Ogre 13.0.0 released! Open Source game engine.
o3de
- Ask HN: What is the best code base you ever worked on?
- Amazon Lays Off 180 Employees in Its Games Division
- Not only Unity...
- O3DE FOSS 3D Engine
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O3DE
It's odd to me that when the whole Unity fiasco happened, everyone was basically looking at either Godot or Unreal, but pretty much nobody mentioned or cared for something like O3DE.
If you praise Godot for being open source a lot, then it stands to reason that you should similarly prefer O3DE as opposed to Unreal: https://github.com/o3de/o3de/blob/development/LICENSE.txt (no idea why they're going for both Apache 2 and MIT license, though) vs https://www.unrealengine.com/en-US/license
Unless people just care about the options that are popular enough to warrant their attention and the features that they provide, whereas the licensing is actually a boon, rather than the main factor, given that Unreal also did some slight price increases a while later as well: https://www.unreal-university.blog/post/unreal-engine-5-pric...
Either way, it's still nice to have lots of options available regardless of the licensing details (though this kind of does fragment developers among bunches of different projects), be it Godot, O3DE, Stride, Unreal or even something like jMonkeyEngine (one of the rare Java engines/editors with 3D) or NeoAxis (that one had a cool voxel LOD solution, but performance on AMD hardware was bad).
- Unreal Engine change its price for non-game apps
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Alternative Game Engines for Marooned Unity Developers
03DE: Open source game engine, under Apache License 2.0, developed by Amazon and the linux foundation. Seems to work under a modular package called "gems", that you can use to pull in the functionality you need. It uses c++ as it's main language, but you can use Lua, python or visual scripting for scripting stuff. Has multiplayer built into the engine and what they call a "robust" system for open-world games. There seems to be a lot of tutorials on the site, but they aren't laid out great.
- List of Unity alternatives
What are some alternatives?
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
Godot - Godot Engine – Multi-platform 2D and 3D game engine
OpenSceneGraph - OpenSceneGraph git repository
FlaxEngine - Flax Engine – multi-platform 3D game engine
urho3d - Game engine
Amazon Lumberyard - Amazon Lumberyard is a free AAA game engine deeply integrated with AWS and Twitch – with full source.
magnum - Lightweight and modular C++11 graphics middleware for games and data visualization
godot-proposals - Godot Improvement Proposals (GIPs)
Skia - Skia is a complete 2D graphic library for drawing Text, Geometries, and Images.
osu-framework - A game framework written with osu! in mind.
GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
OpenGL-3D-Game-Tutorial-Series - C++ OpenGL 3D Game Tutorial Series - Learn to code a Cross-Platform OpenGL 3D Game in C++ from scratch

