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It might be useful to maybe look at the Vulkan.hpp examples since you can do the same in about 200 lines of code. https://github.com/KhronosGroup/Vulkan-Hpp/blob/main/samples/15_DrawCube/15_DrawCube.cpp
I tried going directly into Vulkan, and I have to vouch for the "learn OpenGL first" route. First time with Vulkan I was able to understand the programming (I'm not new to programming or C/C++ in general) but didn't really understand the concepts about the graphics pipeline itself. As tr3v1n pointed out, that is the bigger challenge, and I think you'll have a much better time learning Vulkan if you have a solid understanding of the graphics pipeline first. OpenGL, even the modern version, is much better for learning about the graphics pipeline, especially if you follow an excellent resource like LearnOpenGL.com.