Open-Source Vulkan C++ API
Open-Source Vulkan C++ API (by KhronosGroup)
Irrlicht
An automatically updated mirror of the Irrlicht SVN repository on sourceforge (by zaki)
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Open-Source Vulkan C++ API | Irrlicht | |
---|---|---|
36 | 1 | |
2,909 | 470 | |
1.7% | - | |
9.1 | 0.0 | |
5 days ago | over 4 years ago | |
C++ | C++ | |
Apache License 2.0 | - |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Open-Source Vulkan C++ API
Posts with mentions or reviews of Open-Source Vulkan C++ API.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-07-05.
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what math is required?
It might be useful to maybe look at the Vulkan.hpp examples since you can do the same in about 200 lines of code. https://github.com/KhronosGroup/Vulkan-Hpp/blob/main/samples/15_DrawCube/15_DrawCube.cpp
- Vulkan-Hpp now provides C++20 module interface file
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How do you guys organize everything?
Wow that library looks amazing, I'll definitely be using it. Bonus that it's official from the Khronos Group. https://github.com/KhronosGroup/Vulkan-Hpp
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An idea to ease wrapping C libraries in C++.
Even auto-generated c++ wrappers like vulkan-hpp require lots of manual maintenance.
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Anybody know why V-EZ has not been updated in 5 years?
Ultimately I went with vulkan.hpp RAII bindings, even though that way also has some learning curve and I couldn't find any documentation other than the RAII programming guide. It's great for getting started, but could use a complementary auto-generated API doc. There are also decent programming samples, which really suck for getting started, but otherwise do a good job of presenting concepts they focus on. Putting the available resources together I was able to get a project going in two weekends.
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Using enum classes as bitmasks
This is exactly how the official Vulkan C++ API, Vulkan-Hpp does it. For the precise example mentioned in the blog post:
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Recommendations on how to start a small Vulkan project
Or the vulkan.hpp RAII samples would be a good place?
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What's the most hilarious use of operator overloading you've seen?
For a real-life example: consider the vk::raii namespace of Vulkan-Hpp, where the developers have posted examples. The vk::raii::su namespace has a bunch of free functions that one might think are associated with a Vulkan instance/object (in fact, the Vulkan Tutorial does implement them as member functions), but they are much nicer when used as pure functions. It keeps the class/struct definition itself nice and clean.
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Vulkan-HPP + Vulkan C API == Aliasing Bugs!
final c++17 draft (N4659) first post-publication draft after c++20 (N4868) vulkan-structs.hpp (containing the vk::ImageCreateInfo definition) VkImageCreateInfo struct
Irrlicht
Posts with mentions or reviews of Irrlicht.
We have used some of these posts to build our list of alternatives
and similar projects.
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C++ game engine
Throwing in another C++ game engine for you to look at: Irrlicht
What are some alternatives?
When comparing Open-Source Vulkan C++ API and Irrlicht you can also consider the following projects:
Ogre 3D - scene-oriented, flexible 3D engine (C++, Python, C#, Java)
GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
urho3d - Game engine
Skia - Skia is a complete 2D graphic library for drawing Text, Geometries, and Images.
OpenSceneGraph - OpenSceneGraph git repository
OpenVDB - OpenVDB - Sparse volume data structure and tools
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
Horde3D - Horde3D is a small 3D rendering and animation engine. It is written in an effort to create an engine being as lightweight and conceptually clean as possible.
Open-Source Vulkan C++ API vs Ogre 3D
Irrlicht vs Ogre 3D
Open-Source Vulkan C++ API vs GLFW
Irrlicht vs urho3d
Open-Source Vulkan C++ API vs Skia
Irrlicht vs OpenSceneGraph
Open-Source Vulkan C++ API vs urho3d
Irrlicht vs GLFW
Open-Source Vulkan C++ API vs OpenVDB
Irrlicht vs bgfx
Open-Source Vulkan C++ API vs bgfx
Irrlicht vs Horde3D