Ogre 3D
MonoGame
Ogre 3D | MonoGame | |
---|---|---|
3 | 95 | |
3,745 | 10,837 | |
1.5% | 1.1% | |
9.5 | 8.9 | |
about 22 hours ago | 5 days ago | |
C++ | C# | |
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Ogre 3D
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Not only Unity...
OGRE (MIT/C++) https://github.com/OGRECave/ogre
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⟳ 4 apps added, 43 updated at f-droid.org
Ogre Sample Browser (version 13.2.4): Object-Oriented Graphics Rendering Engine - Samples
- Ogre 13.0.0 released! Open Source game engine.
MonoGame
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The MonoGame Foundation launch
To highlight this shift, we are introducing a new website which is now fully automated with Github. The paint is still fresh, but we hope to expand it with more information about the MonoGame Foundation, like how it operates, and how to join it or contribute.
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Not only Unity...
https://github.com/MonoGame/MonoGame /
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MonoGame VS kni - a user suggested alternative
2 projects | 10 Oct 2023
- MonoGame: An Open-Source, Cross-Platform Game Development Framework
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OSS Game Engines are increasing their stars on GitHub due to Unity's missteps
Yes, it is possible, but you need to use a game framework not a game engine.
Example of a game framework: http://www.monogame.net.
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Unity's Trap
Monogame, though it doesn't do much hand-holding: https://github.com/MonoGame/MonoGame
Webassembly support is spotty, though in progress AFAICT.
Used by a few 2D games like Stsrdew Valley and Celeste.
- MonoGame
- Zune was a gaming platform for about 5 minutes; I miss XNA.
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Which tools should I use to create my game ?
Some that I am aware of and that support at least Windows and Android are (Monogame)[https://www.monogame.net/], (Cocos2D)[https://www.cocos.com/en/cocos2d-x], (LÖVE)[https://love2d.org/]. But there are likely many more. Even more basic ones which are just another abstraction layer on top of SDL (like (Oxygine)[https://oxygine.org/]).
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What mobile game engine to choose for a simple multiplateforme gacha game?
- https://www.monogame.net/
What are some alternatives?
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
Raylib-cs - C# bindings for raylib, a simple and easy-to-use library to learn videogames programming
OpenSceneGraph - OpenSceneGraph git repository
FNA - FNA - Accuracy-focused XNA4 reimplementation for open platforms
urho3d - Game engine
Stride Game Engine - Stride Game Engine (formerly Xenko)
o3de - Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.
raylib - A simple and easy-to-use library to enjoy videogames programming
Skia - Skia is a complete 2D graphic library for drawing Text, Geometries, and Images.
Nez - Nez is a free 2D focused framework that works with MonoGame and FNA
magnum - Lightweight and modular C++11 graphics middleware for games and data visualization
SkiaSharp - SkiaSharp is a cross-platform 2D graphics API for .NET platforms based on Google's Skia Graphics Library. It provides a comprehensive 2D API that can be used across mobile, server and desktop models to render images.