new-lg4ff
OpenSceneGraph
new-lg4ff | OpenSceneGraph | |
---|---|---|
40 | 12 | |
288 | 3,090 | |
- | - | |
1.3 | 0.0 | |
3 months ago | about 2 months ago | |
C | C++ | |
GNU General Public License v3.0 only | GNU General Public License v3.0 or later |
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new-lg4ff
- G923 stopped working.
- G29 Force Feedback on Crossover?
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Steering wheel
I found that the above comes in two variants, PS/PC and XBOX/PC. While the former is currently supported via an external driver (new-lg4ff), the latter has native kernel support. While I do expect to have a smoother experience with the native module, the custom driver claims to have a richer feature set than the native hid-logitech module (differences).
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What should I expect from Force Feedback in American Truck Simulator?
Go to the game settings and adjust the FF levels. (Except if you're on Linux, you'll also need the experimental kernel module, as the stock one has only rudimentary FF support).
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Sim racing on Linux/Steam Deck 2022 an update
The people Behind the logitech driver new-lg4ff most logitech wheels work fantastic now.
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Please open-source ghub so I can make a software that's actually worth a shit.
On Linux there's libratbag/Piper for keyboards and mice and new-lg4ff/Oversteer for steering wheels, if you want to take a look at how they do some things or straight up just fork them and port to Windows.
- new-lg4ff 0.4.0 adds support for Logitech G923 PS/PC wheels
- Does steam input support steering wheels?
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Linux gamers, what is making you stay?
You want this for your G29 if you haven't already installed it. I will admit that sim racing is a blind spot in Proton's support, but this should at least fix some of the wheel-related problems.
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Any type of steering wheel to avoid?
In my opinion the best (community) support at the moment is from Logitech. I have one and it works very well with the new-lg4ff driver. I know the creator, u/berarma, and I know that the support is active. If you need an opinion on models, the G27 (second hand) or the G29 work great on Linux with new-lg4ff.
OpenSceneGraph
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Post-mortem of a long-standing bug in video Game Path Of Exile, which was caused by a stale pointer
I started in 2001 with OpenSceneGraph which made extensive use of intrusive pointers. This was 10 years before C++11 note. That codebase continues to be relevant and as performing as ever.
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C++ and job opportunities
browse github and try to contribute. I started with OpenSceneGraph
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What program do I use for a physics engine?
I have been using OpenSceneGraph for over 20 years. It is used in the military a lot and I myself have seen it used to simulate war scenarios with realtime data aboard of a command-and-control center of a battleship.
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Graphics Engine Only ....
Does http://www.openscenegraph.org/ fit?
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Current state of SimRacing in Linux (Updated to 2022-2)
Speed Dreams: It is a fork of TORCS, and was born as the need to include many more functions to the latter. In Speed Dreams the menus would be completely redesigned, adding many more options and making them much more intuitive; the game acquired dynamic time, improvements in reflections, career mode, a new simulation mode and multi threading. Over time many more options were implemented, such as local multiplayer mode, Force Feedback, and of course more and better cars and tracks, a new and more powerfull graphic engine (OpenSceneGraph) among other things, making it a much more complete game than its predecessor. They recently they have presented version 2.2.3. You can also install it in AppImage and Flatpak format.
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Scene graph using OpenGL core context
Here is an example: https://github.com/openscenegraph/OpenSceneGraph/blob/master/examples/osgsimplegl3/osgsimplegl3.cpp
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I want to make a game for Linux. Where do I even start?
openscenegraph (mainly focuses on graphics, used by openmw for example)
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SPEED DREAMS - Boxer 96 Carson Edition at Brno
Is not little, is very complex open source racing simulator. There are a lot of cars, categories, tracks. The physics has a lot of work . About the graphics, the devs are working on change the graphic engine to OpenSceneGraph, that actually works, but needs much more polishing. You can see his quality on this video: https://youtu.be/4daTgcxEWRg
- Getting information about classes, methods and variables in C++?
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Is there a good, open source, realistic OpenGL renderer for us to use?
I love Godot for a complete game engine. For just the renderer you could consider http://www.openscenegraph.org
What are some alternatives?
oversteer - Steering Wheel Manager for GNU/Linux
Ogre 3D - scene-oriented, flexible 3D engine (C++, Python, C#, Java)
Proton - Compatibility tool for Steam Play based on Wine and additional components
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
ALVR - Stream VR games from your PC to your headset via Wi-Fi
GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
Logitech-G923-Linux-Kernel-Driver - This project is intended to add support for the Logitech G923 steering wheel to the Linux kernel.
magnum - Lightweight and modular C++11 graphics middleware for games and data visualization
FreeJoy - STM32F103 USB HID game device controller with flexible configuration
Skia - Skia is a complete 2D graphic library for drawing Text, Geometries, and Images.
t150_driver - Linux driver for Thrustmaster T150 Steering Wheel USB
filament - Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2