|3 days ago||11 days ago|
|GNU General Public License v3.0 or later||MIT License|
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Unified Shader Programming in C++
13 projects | news.ycombinator.com | 3 Oct 2021
Tool for visualizing simulation
2 projects | reddit.com/r/GraphicsProgramming | 2 Sep 2021
I looked far and wide and here's what I got: - OpenGL: It lets me do everything I want, but I also have to start from scratch (camera matrices, input handling, shader programming, etc). - Abstractions over OpenGL ((Cinder)[https://libcinder.org/] and (Magnum)[https://magnum.graphics/]): Easier to use when compared to pure OpenGL, but they still require a considerable amount of manual work to get them to show hair strands on screen. - Game engines: I still haven't tried any, but my concern is whether or not they would let me use my own code to do all the simulation (collision detection, movement computation, etc).
Looking for code only game engine
4 projects | reddit.com/r/opengl | 29 Mar 2021
Try Magnum, it provides all you need for bootstrapping a game in modern C++: https://magnum.graphics
Hitting a wall: the importance of learning without a game engine
2 projects | reddit.com/r/gameenginedevs | 26 Mar 2021
Magnum graphics is a pretty neat GL/Vk wrapper for abstracting away some of the graphics boilerplate. Using it now and while I do sometimes miss writing GL directly, it keeps my code cleaner than it otherwise would be if I were allowed to write it all from scratch :P
Best Vulkan wrapper / low-level graphics library?
4 projects | reddit.com/r/GraphicsProgramming | 9 Feb 2021
(Sorry for a self-promo, hope that's fine.) If you don't mind being an early adopter and use something that's still undergoing heavy development and is not complete yet, I'm building a low-level Vulkan wrapper in Magnum. If you aren't familiar with Magnum yet, it's a C++11 library that has (among other things) a thin OpenGL/GLES/WebGL wrapper that removes the platform-specific extension hell and most of the boilerplate while still allowing you to work with the raw APIs if you need ... and the same is now being done for Vulkan.
achieving 00's / ps2 graphics
1 project | reddit.com/r/gamedev | 25 Sep 2021
Twitter's new font, Chirp, is apparently giving some users headaches
4 projects | news.ycombinator.com | 12 Aug 2021
This looks very much as if the font renderer is aggressively hinting to the pixel grid vertically, but not horizontally. That’s a known trick for getting a decent compromise between crisp text (along the baselines and tops of letters) with subpixel horizontal kerning.
I doubt the Android renderer is really broken and no-one has noticed until now, so I’d guess the font either has bad hinting, or more likely it’s just being displayed at an awkward size and vertical positions are being rounded in an awkward way. You can see the slight deviations from the baseline in the iOS screenshots, it’s just much more subtle as it isn’t being hinted.
(Source: I contributed a little bit to font rendering in Urho3D, to fix some similar text aliasing glitches: https://github.com/urho3d/Urho3D/issues/1953)
What code only engines for C or C++ are there?
1 project | reddit.com/r/gamedev | 8 Aug 2021
I've heard good things about Urho3d, but have never used it.
3D game engine for lower end pcs
2 projects | reddit.com/r/gamedev | 1 Jul 2021
Urho3D works on mobiles, Windows, Mac, and even on the R Pi. It's a code-first engine with a minimal editor.
2D game framework/engine that is mostly code driven (not GUI-driven)
7 projects | reddit.com/r/gamedev | 2 Jun 2021
Godot support for 3D is too primitive, and Unity has become a wild mess over the years. Is Unreal Engine the only remaining option for 3D projects?
2 projects | reddit.com/r/gamedev | 24 May 2021
You might give rbfx a look. It is an actively developed fork of Urho3D that has pretty decent, and actively developed, 3D rendering.
Best library for 3D development that doesn't require GLFW/GLAD etc
1 project | reddit.com/r/gamedev | 8 May 2021
You might give rbfx a try. It's a fork of Urho3D which is also good, though aging. While they do verge into engine territory, they're not editor-based as Unity and Godot are, and in fact the editors for each are quite rudimentary and unfinished. For a programming-centric workflow, they're pretty nice.
Alternatives to Scratch
2 projects | reddit.com/r/WatchScratchDie | 30 Mar 2021
Urho3D (it does 2D too)
Looking for code only game engine
3 projects | reddit.com/r/gamedev | 29 Mar 20214 projects | reddit.com/r/opengl | 29 Mar 2021
As far as an existing engine goes I would recommend Urho3D (or RBFX a fork of Urho3D) . The engine is surprisingly complete and capable and pretty slim compared to most other engines with similar feature sets. It supports scripting, but everything can be done directly through C++ as well. It has a graphical editor, but you an do everything through source code if that's your preference.
What are some alternatives?
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
Ogre 3D - scene-oriented, flexible 3D engine (C++, Python, C#, Java)
Irrlicht - An automatically updated mirror of the Irrlicht SVN repository on sourceforge
OpenSceneGraph - OpenSceneGraph git repository
Open-Source Vulkan C++ API - Open-Source Vulkan C++ API
Horde3D - Horde3D is a small 3D rendering and animation engine. It is written in an effort to create an engine being as lightweight and conceptually clean as possible.
GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
rbfx - Game engine with (optional) C# support and WYSIWYG editor.