magnum VS urho3d

Compare magnum vs urho3d and see what are their differences.

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magnum urho3d
5 15
3,707 3,729
- 1.0%
9.7 8.7
3 days ago 11 days ago
C++ C++
GNU General Public License v3.0 or later MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

magnum

Posts with mentions or reviews of magnum. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-10-03.
  • Unified Shader Programming in C++
    13 projects | news.ycombinator.com | 3 Oct 2021
  • Tool for visualizing simulation
    2 projects | reddit.com/r/GraphicsProgramming | 2 Sep 2021
    I looked far and wide and here's what I got: - OpenGL: It lets me do everything I want, but I also have to start from scratch (camera matrices, input handling, shader programming, etc). - Abstractions over OpenGL ((Cinder)[https://libcinder.org/] and (Magnum)[https://magnum.graphics/]): Easier to use when compared to pure OpenGL, but they still require a considerable amount of manual work to get them to show hair strands on screen. - Game engines: I still haven't tried any, but my concern is whether or not they would let me use my own code to do all the simulation (collision detection, movement computation, etc).
  • Looking for code only game engine
    4 projects | reddit.com/r/opengl | 29 Mar 2021
    Try Magnum, it provides all you need for bootstrapping a game in modern C++: https://magnum.graphics
  • Hitting a wall: the importance of learning without a game engine
    2 projects | reddit.com/r/gameenginedevs | 26 Mar 2021
    Magnum graphics is a pretty neat GL/Vk wrapper for abstracting away some of the graphics boilerplate. Using it now and while I do sometimes miss writing GL directly, it keeps my code cleaner than it otherwise would be if I were allowed to write it all from scratch :P
  • Best Vulkan wrapper / low-level graphics library?
    4 projects | reddit.com/r/GraphicsProgramming | 9 Feb 2021
    (Sorry for a self-promo, hope that's fine.) If you don't mind being an early adopter and use something that's still undergoing heavy development and is not complete yet, I'm building a low-level Vulkan wrapper in Magnum. If you aren't familiar with Magnum yet, it's a C++11 library that has (among other things) a thin OpenGL/GLES/WebGL wrapper that removes the platform-specific extension hell and most of the boilerplate while still allowing you to work with the raw APIs if you need ... and the same is now being done for Vulkan.

urho3d

Posts with mentions or reviews of urho3d. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-08-12.

What are some alternatives?

When comparing magnum and urho3d you can also consider the following projects:

bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

Ogre 3D - scene-oriented, flexible 3D engine (C++, Python, C#, Java)

Irrlicht - An automatically updated mirror of the Irrlicht SVN repository on sourceforge

OpenSceneGraph - OpenSceneGraph git repository

Open-Source Vulkan C++ API - Open-Source Vulkan C++ API

Atomic Game Engine - The Atomic Game Engine is a multi-platform 2D and 3D engine with a consistent API in C++, C#, JavaScript, and TypeScript

Horde3D - Horde3D is a small 3D rendering and animation engine. It is written in an effort to create an engine being as lightweight and conceptually clean as possible.

GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input

rbfx - Game engine with (optional) C# support and WYSIWYG editor.