lostcpp
HybridRenderingEngine
lostcpp | HybridRenderingEngine | |
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1 | 6 | |
7 | 1,064 | |
- | - | |
6.9 | 0.0 | |
12 months ago | almost 2 years ago | |
C++ | C++ | |
GNU General Public License v3.0 only | MIT License |
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lostcpp
HybridRenderingEngine
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Why Are Modern PC Games Using So Much VRAM?
Aside from that, for more foundational information about how things like rendering and shaders work, there's a plethora of content out there such as NVIDIA's "Life of a Triangle" blog post or Fabien Giesen's "A trip through the Graphics Pipeline" blog post. There's really too much to link, so I'm just gonna link this treasure trove of resources covering dozens upon dozens of articles, presentations and blog posts from general computer graphics, GPU programming and architecture, software development, OpenGL-specific resources for getting into graphics programming, etc.
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Hi! This is my Vulkan renderer called Croissant. I decided to learn Vulkan and graphics techniques by creating a renderer. Although it is still a work in progress and lacks several features, I hope that sharing my project may be helpful to others who are also learning!
Hybrid Rendering Engine by Angelo1211
- Has anyone switched from web dev to graphics programming?
- Story: My (failed) attempt to jump to graphics at Big Ns, as a generalist C++ dev
- Is there a good, open source, realistic OpenGL renderer for us to use?
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Looking for some tips about Compute Shaders
Also, I found this to be a nice stack of links: https://github.com/Angelo1211/HybridRenderingEngine/wiki/References#22-Compute-Shaders
What are some alternatives?
jazz2-native - 🎮 · Jazz² Resurrection: Native C++ reimplementation of Jazz Jackrabbit 2
MxEngine - C++ open source 3D game engine
eztplib - A C++ library that has functionality for a multitude of tabletop games. Has D&D 5e SRND content built in by default.
filament - Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
gyeeta - Gyeeta - An Open Source Observability Product for your Infrastructure, Services and Processes. This repository is for the Agent and Server C++ code.
polymer - 🎨 graphics/interaction prototyping sandbox
SoftwareRenderer - Software rendering engine with PBR. Built from scratch on C++.
OpenSceneGraph - OpenSceneGraph git repository
DXMD-Translations - Language translation framework for Deus Ex: Mankind Divided and Deus Ex: Breach
The-Forge - The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
manta-ray - An open source physically based renderer.