king-and-pigs
HybridRenderingEngine
king-and-pigs | HybridRenderingEngine | |
---|---|---|
2 | 6 | |
5 | 1,106 | |
- | - | |
8.6 | 0.0 | |
11 months ago | about 2 years ago | |
C++ | C++ | |
The Unlicense | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
king-and-pigs
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Seeking Feedback on an In-progress Game Project in C++ with SDL and Box2D
I'm currently working on a game project using C++ with SDL and Box2D, and I'm looking for some feedback on my code. The game is called "King and Pigs". It's still a work-in-progress, but I've already uploaded the code to my Github repository https://github.com/png261/king-and-pigs.
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C++ game with sdl
Hi! I'm a beginer at c++ I creating a c++ game. I really need someone review my code. my game here: https://github.com/png261/king-and-pigs.
HybridRenderingEngine
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Why Are Modern PC Games Using So Much VRAM?
Aside from that, for more foundational information about how things like rendering and shaders work, there's a plethora of content out there such as NVIDIA's "Life of a Triangle" blog post or Fabien Giesen's "A trip through the Graphics Pipeline" blog post. There's really too much to link, so I'm just gonna link this treasure trove of resources covering dozens upon dozens of articles, presentations and blog posts from general computer graphics, GPU programming and architecture, software development, OpenGL-specific resources for getting into graphics programming, etc.
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Hi! This is my Vulkan renderer called Croissant. I decided to learn Vulkan and graphics techniques by creating a renderer. Although it is still a work in progress and lacks several features, I hope that sharing my project may be helpful to others who are also learning!
Hybrid Rendering Engine by Angelo1211
- Has anyone switched from web dev to graphics programming?
- Story: My (failed) attempt to jump to graphics at Big Ns, as a generalist C++ dev
- Is there a good, open source, realistic OpenGL renderer for us to use?
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Looking for some tips about Compute Shaders
Also, I found this to be a nice stack of links: https://github.com/Angelo1211/HybridRenderingEngine/wiki/References#22-Compute-Shaders
What are some alternatives?
RigelEngine - A modern re-implementation of the classic DOS game Duke Nukem II
MxEngine - C++ open source 3D game engine
Sand-Box2D - An open source cross-platform game based on Box2D with SDL2.
filament - Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
xray-16 - Improved version of the X-Ray Engine, the game engine used in the world-famous S.T.A.L.K.E.R. game series by GSC Game World. Join OpenXRay! ;)
polymer - 🎨 graphics/interaction prototyping sandbox
OpenRCT2 - An open source re-implementation of RollerCoaster Tycoon 2 🎢
OpenSceneGraph - OpenSceneGraph git repository
SoftwareRenderer - Software rendering engine with PBR. Built from scratch on C++.
The-Forge - The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
manta-ray - An open source physically based renderer.