glslang VS SPIRV-VM

Compare glslang vs SPIRV-VM and see what are their differences.

glslang

Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator. (by KhronosGroup)

SPIRV-VM

Virtual machine for executing SPIR-V (by dfranx)
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glslang SPIRV-VM
6 2
2,829 272
1.0% -
9.4 0.0
6 days ago over 1 year ago
C++ C
GNU General Public License v3.0 or later MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

glslang

Posts with mentions or reviews of glslang. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-05-20.

SPIRV-VM

Posts with mentions or reviews of SPIRV-VM. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2020-12-24.

What are some alternatives?

When comparing glslang and SPIRV-VM you can also consider the following projects:

shaderc - A collection of tools, libraries, and tests for Vulkan shader compilation.

SHADERed - Lightweight, cross-platform & full-featured shader IDE

DirectXShaderCompiler - This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.

clspv - Clspv is a compiler for OpenCL C to Vulkan compute shaders

SPIRV-Cross - SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.

imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies

glslcc - GLSL cross-compiler tool (GLSL->HLSL, MSL, GLES2, GLES3, GLSLv3), using SPIRV-cross and glslang

tinyshader - Small, easy-to-integrate shader compiler written in C99. Compiles HLSL to SPIR-V

meson - The Meson Build System

reshade - A generic post-processing injector for games and video software.

black_hole_shader - This project provides a WebGL2 shader to render a non-rotating black hole with an accretion disc and background stars.

360-VJ - Add another dimension to your VJing with the 360-VJ effect pack! Rotate 360 and Fisheye videos, convert 360 and Flat videos to Fisheye. Great for fulldome and immersive VJing.