glsl-preprocessor VS DirectXShaderCompiler

Compare glsl-preprocessor vs DirectXShaderCompiler and see what are their differences.

DirectXShaderCompiler

This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang. (by microsoft)
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glsl-preprocessor DirectXShaderCompiler
1 33
4 2,929
- 1.3%
10.0 0.0
over 5 years ago 5 days ago
JavaScript C++
GNU General Public License v3.0 only GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

glsl-preprocessor

Posts with mentions or reviews of glsl-preprocessor. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-08-11.

DirectXShaderCompiler

Posts with mentions or reviews of DirectXShaderCompiler. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-02-10.

What are some alternatives?

When comparing glsl-preprocessor and DirectXShaderCompiler you can also consider the following projects:

slang - Making it easier to work with shaders

shaderc - A collection of tools, libraries, and tests for Vulkan shader compilation.

xshade - "cross shade" meta shading language and compiler

glslang - Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.

SPIRV-Cross - SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.

rust-gpu - ๐Ÿ‰ Making Rust a first-class language and ecosystem for GPU shaders ๐Ÿšง

filament - Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2

macOS_Wine_builds - Official Winehq macOS Packages

ShaderConductor - ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages

SDL_shader_tools - Shader compiler and tools for SDLSL (Simple Directmedia Layer Shader Language)