glsl-preprocessor VS rust-gpu

Compare glsl-preprocessor vs rust-gpu and see what are their differences.

rust-gpu

🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧 (by EmbarkStudios)
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glsl-preprocessor rust-gpu
1 82
4 6,985
- 1.3%
10.0 7.7
over 5 years ago 16 days ago
JavaScript Rust
GNU General Public License v3.0 only Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

glsl-preprocessor

Posts with mentions or reviews of glsl-preprocessor. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-08-11.

rust-gpu

Posts with mentions or reviews of rust-gpu. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-01-09.

What are some alternatives?

When comparing glsl-preprocessor and rust-gpu you can also consider the following projects:

slang - Making it easier to work with shaders

llama.cpp - LLM inference in C/C++

xshade - "cross shade" meta shading language and compiler

wgpu - A cross-platform, safe, pure-Rust graphics API.

SPIRV-Cross - SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.

Rust-CUDA - Ecosystem of libraries and tools for writing and executing fast GPU code fully in Rust.

filament - Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2

onnxruntime-rs - Rust wrapper for Microsoft's ONNX Runtime (version 1.8)

DirectXShaderCompiler - This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.

kompute - General purpose GPU compute framework built on Vulkan to support 1000s of cross vendor graphics cards (AMD, Qualcomm, NVIDIA & friends). Blazing fast, mobile-enabled, asynchronous and optimized for advanced GPU data processing usecases. Backed by the Linux Foundation.

SDL_shader_tools - Shader compiler and tools for SDLSL (Simple Directmedia Layer Shader Language)

DiligentEngine - A modern cross-platform low-level graphics library and rendering framework