[rust-gpu] How do I run/build my own shaders locally?

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  • rust-gpu

    🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧

  • Long story short, I watched this video about shader programs, and got inspired to try writing shader programs in Rust. I came across rust-gpu which seems to fit the bill. My problem is that I don't really understand its documentation for this particular part.

  • I think I managed to get through the compilation step (my current project files are here), but I don't know what I need to render the shaders. Doesn't need to be anything fancy, a window doing nothing other than running one shader program would be plenty, but I could use some advice at this stage. Anything I'm doing wrong? What should my next step be?

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