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Top 11 Rust Shader Projects
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I don't do anything related to data science, but I feel like doing it in Rust would be nice.
You get operator overloading, so you can have ergonomic matrix operations that are typed also. Processing data on the CPU is fast, and crates like https://github.com/EmbarkStudios/rust-gpu make it very ergonomic to leverage the GPU.
I like this library for creating typed coordinate spaces for graphics programming (https://github.com/servo/euclid), I imagine something similar could be done to create refined types for matrices so you don't do matrix multiplication matrices of invalid sizes
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gives me same vibes as https://github.com/phaazon/luminance-rs
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InfluxDB
Collect and Analyze Billions of Data Points in Real Time. Manage all types of time series data in a single, purpose-built database. Run at any scale in any environment in the cloud, on-premises, or at the edge.
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You might find compute shader 101 useful.
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Also bevy_smud
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wrend
A framework-agnostic Rust/WASM + WebGL2 Rendering library, compatible with calling from both Rust and JavaScript on the web.
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Project mention: Is it technically possible for emulators to apply shaders in different bgs? | /r/emulation | 2023-05-23
Then, as you probably noticed, I also added my not-emulable-games-but-id-still-like-to-have-them-in-there-and-its-pretty. I added PS4, PS5, Switch games manually. Thankfully I don't buy enough of them these days that it becomes a problem to sync. As for launching, well, the TV is plugged to them. Still, they needed to be launchable (otherwise Launchbox is unhappy). What I did was fork shadertoy-rs (https://github.com/fmenozzi/shadertoy-rs). to add capabilities for randomized shaders and displaying a title. All these shaders are animated, look great in fullscreen and serve as a nice little distraction as you start up whatever console. shadertoy-rs also closes on any input, so it's easy to get back to the list. Need to also add automatically the author and the shader name for more flair. The current list of whitelisted shaders that I have on random are (beware, some of them might be a bit cpu intensive):
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sdf-viewer
A fast and cross-platform Signed Distance Function (SDF) viewer, easily integrated with your SDF library.
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Rust Shaders related posts
- What's the coolest Rust project you've seen that made you go, 'Wow, I didn't know Rust could do that!'?
- How a Nerdsnipe Led to a Fast Implementation of Game of Life
- [rust-gpu] How do I run/build my own shaders locally?
- Posh: Type-Safe Graphics Programming in Rust
- Introducing posh: Type-Safe Graphics Programming in Rust
- Looking for high level GPU computing crate
- With what languages are video games like League of Legends (most likely) programmed?
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Index
What are some of the best open-source Shader projects in Rust? This list will help you:
Project | Stars | |
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1 | rust-gpu | 6,495 |
2 | luminance-rs | 1,082 |
3 | compute-shader-101 | 430 |
4 | shame | 229 |
5 | bevy_smud | 121 |
6 | pilka | 119 |
7 | wrend | 107 |
8 | shadertoy-rs | 61 |
9 | sdf-viewer | 61 |
10 | rusterizer | 44 |
11 | compaster | 16 |