wrend

A framework-agnostic Rust/WASM + WebGL2 Rendering library, compatible with calling from both Rust and JavaScript on the web. (by austintheriot)

Wrend Alternatives

Similar projects and alternatives to wrend

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a better wrend alternative or higher similarity.

wrend discussion

Log in or Post with

wrend reviews and mentions

Posts with mentions or reviews of wrend. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-10-21.
  • A new WebGL rendering library written in Rust
    1 project | /r/webgl | 24 Oct 2022
    It’s also callable from JavaScript if you don’t want to have to deal with the Rust toolchain. Checkout this directory if you want to see some copyable examples, including raw html and javascript, which is about the lowest barrier to entry you can get I think: https://github.com/austintheriot/wrend/tree/master/examples
  • [Media] Announcing wrend, a Rust/Wasm + WebGL2 rendering library (callable from both Rust and JavaScript!)
    1 project | /r/rust | 22 Oct 2022
    Major props for https://github.com/austintheriot/wrend/tree/master/examples -- having real examples integrated with different build systems really lowers the barrier to start playing around
  • Announcing wrend, a Rust/Wasm + WebGL2 rendering library (callable from both Rust and JavaScript!)
    2 projects | /r/rust | 21 Oct 2022
    Hi all! Wrend is a wrapper library around raw WebGL2 code. Its goal is to make working with WebGL/WebGL2 more convenient when writing Rust and/or JavaScript/TypeScript code in the browser. Because of a JavaScript-compatible wrapper API around the raw Rust code, wrend is callable from both Rust AND JavaScript, and it includes a strongly typed TypeScript API. Similarly, it is available for download from both crates.io and npm. I initially started this library out of frustration. I love to do creative coding, but I found myself dedicating more and more time and energy to refactoring bad infrastructure rather than working on new creative projects, so I decided to channel that misspent energy instead into a structured library that would give me the unified organization I was looking for and that I could also share with others. Some highlights: wrend provides safe and easy abstraction over requestAnimationFrame calls, making continuous animations as simple as calling start_animating and then holding the returned handle in memory. Stopping is also as easy as dropping the returned renderer handle and/or calling stop_animating. (When working with JavaScript, it’s as simple as calling free() on the the renderer. Taking canvas screenshots is built in, and so is direct recording of the canvas—something invaluable when doing creative coding and sharing the results. Why WebGL and and not WebGPU? While I’m aware that WebGPU is up-and-coming, and I’m very excited for it, and while it is even possible to write right now in Rust, I’m a web developer first and foremost, and I like to share my creations with lots of people. As soon as WebGPU support is stable in mainstream browsers, I will happily redirect my energies :) Wrend is very work in progress, and it’s actually my first Rust library in general, but I decided it was finally time to share what I’m working on with the world. Code: https://github.com/austintheriot/wrend Live Demo Site: https://austintheriot.github.io/wrend/
  • My first Rust project, a raytracer based on Ray Tracing in One Weekend book
    3 projects | /r/rust | 10 Oct 2022
    Demo: https://austintheriot.github.io/wrend/ray-tracer Code: https://github.com/austintheriot/wrend/tree/master/demos/ray_tracer
  • Junior Dev here -- How are we setting up Rust, WASM, and webpack?
    4 projects | /r/rust | 28 Sep 2022
    I think initially I used their autogenerated templates and other's templates as well, but lately, in my own personal projects, I've started rolling my own Webpack config (v5) with WasmPlugPlugin, which seems to work decently well most of the time. Here's one of my recent frontend crates that is fairly standalone and can be copied if you want a starter template that has been recently updated and has a good chance of compiling / working correctly for you with minimal dependencies: https://github.com/austintheriot/wrend/tree/master/examples/vanilla_rs
  • [Media] Conway's game of life partially implemented in Rust
    2 projects | /r/rust | 6 Sep 2022
    Code: https://github.com/austintheriot/wrend/tree/master/demos/game_of_life Demo: https://austintheriot.github.io/wrend/game-of-life
  • A note from our sponsor - InfluxDB
    www.influxdata.com | 14 Jun 2024
    Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality. Learn more →

Stats

Basic wrend repo stats
7
119
10.0
over 1 year ago

Sponsored
Power Real-Time Data Analytics at Scale
Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
www.influxdata.com