glsl-preprocessor VS SPIRV-Cross

Compare glsl-preprocessor vs SPIRV-Cross and see what are their differences.

SPIRV-Cross

SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages. (by KhronosGroup)
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glsl-preprocessor SPIRV-Cross
1 10
4 1,926
- 1.8%
10.0 9.0
over 5 years ago 6 days ago
JavaScript GLSL
GNU General Public License v3.0 only Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

glsl-preprocessor

Posts with mentions or reviews of glsl-preprocessor. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-08-11.

SPIRV-Cross

Posts with mentions or reviews of SPIRV-Cross. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-08-11.

What are some alternatives?

When comparing glsl-preprocessor and SPIRV-Cross you can also consider the following projects:

slang - Making it easier to work with shaders

rust-gpu - 🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧

xshade - "cross shade" meta shading language and compiler

naga - Universal shader translation in Rust

filament - Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2

glslang - Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.

SPIRV-Reflect - SPIRV-Reflect is a lightweight library that provides a C/C++ reflection API for SPIR-V shader bytecode in Vulkan applications.

DirectXShaderCompiler - This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.

shaderc - A collection of tools, libraries, and tests for Vulkan shader compilation.

SDL_shader_tools - Shader compiler and tools for SDLSL (Simple Directmedia Layer Shader Language)

rivi-loader - Vulkan Compute program loader in Rust