glsl-preprocessor
A GLSL Preprocessor (by AndrewRayCode)
xshade
"cross shade" meta shading language and compiler (by xshade-lang)
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glsl-preprocessor | xshade | |
---|---|---|
1 | 1 | |
4 | 31 | |
- | - | |
10.0 | 10.0 | |
over 5 years ago | about 6 years ago | |
JavaScript | Rust | |
GNU General Public License v3.0 only | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
glsl-preprocessor
Posts with mentions or reviews of glsl-preprocessor.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-08-11.
-
Why aren't there constantly more shading languages popping up all the time like other languages?
There are a handful of other examples out there of high-level shading languages - Cg (long deprecated), whatever Filament Material system uses (example), and various GLSL preprocessors (example).
xshade
Posts with mentions or reviews of xshade.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-08-11.
What are some alternatives?
When comparing glsl-preprocessor and xshade you can also consider the following projects:
slang - Making it easier to work with shaders
SPIRV-Cross - SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.
filament - Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
DirectXShaderCompiler - This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
rust-gpu - 🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧
cg2c
SDL_shader_tools - Shader compiler and tools for SDLSL (Simple Directmedia Layer Shader Language)
shady - Research shading language IR
glsl-preprocessor vs slang
xshade vs slang
glsl-preprocessor vs SPIRV-Cross
xshade vs SPIRV-Cross
glsl-preprocessor vs filament
xshade vs DirectXShaderCompiler
glsl-preprocessor vs rust-gpu
xshade vs cg2c
glsl-preprocessor vs DirectXShaderCompiler
xshade vs SDL_shader_tools
glsl-preprocessor vs SDL_shader_tools
xshade vs shady