glottie
HybridRenderingEngine
glottie | HybridRenderingEngine | |
---|---|---|
1 | 6 | |
112 | 1,064 | |
- | - | |
0.0 | 0.0 | |
over 1 year ago | almost 2 years ago | |
C++ | C++ | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
glottie
-
Game Engine Rendering Architecture
I'd handle game logic by polling for events right before the draw calls (like this: https://github.com/LottieFiles/glottie/blob/master/main.cpp#L250).
HybridRenderingEngine
-
Why Are Modern PC Games Using So Much VRAM?
Aside from that, for more foundational information about how things like rendering and shaders work, there's a plethora of content out there such as NVIDIA's "Life of a Triangle" blog post or Fabien Giesen's "A trip through the Graphics Pipeline" blog post. There's really too much to link, so I'm just gonna link this treasure trove of resources covering dozens upon dozens of articles, presentations and blog posts from general computer graphics, GPU programming and architecture, software development, OpenGL-specific resources for getting into graphics programming, etc.
-
Hi! This is my Vulkan renderer called Croissant. I decided to learn Vulkan and graphics techniques by creating a renderer. Although it is still a work in progress and lacks several features, I hope that sharing my project may be helpful to others who are also learning!
Hybrid Rendering Engine by Angelo1211
- Has anyone switched from web dev to graphics programming?
- Story: My (failed) attempt to jump to graphics at Big Ns, as a generalist C++ dev
- Is there a good, open source, realistic OpenGL renderer for us to use?
-
Looking for some tips about Compute Shaders
Also, I found this to be a nice stack of links: https://github.com/Angelo1211/HybridRenderingEngine/wiki/References#22-Compute-Shaders
What are some alternatives?
supertux - SuperTux source code
MxEngine - C++ open source 3D game engine
liquid-cpp - A C++ liquid parser/renderer, with an eye on embeddability, performance, extensibility, sandboxability, and multi-language interop.
filament - Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
OpenRCT2 - An open source re-implementation of RollerCoaster Tycoon 2 🎢
polymer - 🎨 graphics/interaction prototyping sandbox
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
OpenSceneGraph - OpenSceneGraph git repository
faust - Functional programming language for signal processing and sound synthesis
The-Forge - The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
tinyrenderer - A brief computer graphics / rendering course
manta-ray - An open source physically based renderer.