gdnative VS RG3D

Compare gdnative vs RG3D and see what are their differences.

gdnative

Rust bindings for Godot 3 (by godot-rust)

RG3D

3D and 2D game engine written in Rust [Moved to: https://github.com/FyroxEngine/Fyrox] (by mrDIMAS)
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gdnative RG3D
87 40
3,296 3,193
2.4% -
9.3 9.8
8 days ago about 1 year ago
Rust Rust
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

gdnative

Posts with mentions or reviews of gdnative. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-16.

RG3D

Posts with mentions or reviews of RG3D. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-05-24.

What are some alternatives?

When comparing gdnative and RG3D you can also consider the following projects:

bevy - A refreshingly simple data-driven game engine built in Rust

Godot - Godot Engine – Multi-platform 2D and 3D game engine

Amethyst - Data-oriented and data-driven game engine written in Rust

macroquad - Cross-platform game engine in Rust.

wgpu - Safe and portable GPU abstraction in Rust, implementing WebGPU API.

veloren - An open world, open source voxel RPG inspired by Dwarf Fortress and Cube World. This repository is a mirror. Please submit all PRs and issues on our GitLab page.

rapier - 2D and 3D physics engines focused on performance.

ecs - LeoECS is a fast Entity Component System (ECS) Framework powered by C# with optional integration to Unity

piston - A modular game engine written in Rust

actors.unity - 🚀Actors is a framework empowering developers to make better games faster on Unity.