gdnative
veloren


gdnative | veloren | |
---|---|---|
93 | 35 | |
3,634 | 6,063 | |
0.2% | 2.0% | |
6.1 | 9.7 | |
5 months ago | 4 days ago | |
Rust | Rust | |
MIT License | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
gdnative
- Can someone explain how exactly are multiple languages supported in a single game engine
- Will rust ever become a first class citizen in Godot?
-
Non web-based crossplatform GUI frameworks focused on security
It's a little less standard use, but Godot has been used to build application guis, which could be paired with rust bindings to implement app logic. I can't speak to reproducibility/scalability, but Godot's ui is extremely solid, and I'd probably choose that over Bevy until Bevy's ui progress matures.
-
What is Rust's potential in game development?
Adding onto this, I successfully written a game in Godot using gdnative / gdext. I started with a split approach using gdscript and rust for CPU intensive but found that the API layer was slow at transferring large amounts of data (serialization?). I ended up rewriting it in all rust and it worked like a charm. I was able to target native and web assembly, the web assembly was much slower but worked on the browser.
-
Why is it so difficult to learn to use Bevy?
Check this: https://github.com/tomuxmon/bevy_roguelike if you are still into bevy. Scheduling is a bit bork and I have not found time to port it to latest bevy. But most of the systems should work fine(if used on latest bevy). But again. If you want faster result go with something like Godot. In fact, just go with Godot. It is mature, easy to start, no lock in(free and MIT license), a lot of learning material. Also with Godot you can also use Rust https://godot-rust.github.io/. Ditch Unity (do not have time to explain 😅). Have fun!
-
GDScript is fine
Bevy Godot-Rust
-
Rust – Are We Game Yet?
> Same for Godot.
While likely true that it's "Unlikely to ever be as supported" as the 4 officially supported languages[0] ("GDScript, C#, and, via its GDExtension technology, C and C++."), Godot's GDExtension technology is specifically intended for use in adding support for other languages.
The most relevant tracking issue for Rust is presumably:
* <https://github.com/godot-rust/gdnative/issues/824>
Which links to:
* <https://github.com/godot-rust/gdextension>
[0] https://docs.godotengine.org/en/4.0/getting_started/step_by_...
-
OK so whose gonna tell them
...Godot v3.x has Rust support via godot-rust and Godot v4.0 is released as of this month?
-
Godot 4.0 is out
I was curious, and looked it up. Nothing built in, but there's an interesting project that works with godot: https://godot-rust.github.io/
-
There's the Rust Player still going wrong subreddit?
There's people working on it: https://godot-rust.github.io/
veloren
-
Rust GPU: The future of GPU programming
> Clone this popular open source game written in Rust:
> https://github.com/veloren/veloren
> Compile it, `cargo build` easy
> Insert "... an hour later .." meme
Download the repo - 15m
-
MagicaVoxel – A free voxel art editor and interactive path tracing renderer
I've never used it, but (from what I've seen) is a great tool for modeling Voxels.
Shameless plug: The format (and the tool) had been used with great success in Veloren, an Open Source Voxel MMORPG written in rust (https://www.veloren.net/). The artist team has made great assets for the game and landscapes for the release parties.
Your should check out the project, it is really cool.
(Disclaimer: I'm part of the mod team.)
- Multiplayer in Rust
- Hey! does anyone has any means to create the cute Duck in the game?
-
how to install and run veloren (game) on nixos?
There are instructions here
-
Have you ever sat down to make a game engine only to realize this?
Someone from my uni already did it. Here it is
-
Hacker News top posts: Mar 14, 2022
Veloren is a multiplayer voxel RPG written in Rust\ (132 comments)
- Veloren is a multiplayer voxel RPG written in Rust
What are some alternatives?
RG3D - 3D and 2D game engine written in Rust [Moved to: https://github.com/FyroxEngine/Fyrox]
EdenSCM - A Scalable, User-Friendly Source Control System. [Moved to: https://github.com/facebook/sapling]
bevy - A refreshingly simple data-driven game engine built in Rust
building-blocks - A voxel library for real-time applications.
macroquad - Cross-platform game engine in Rust.
Barotrauma - A 2D online multiplayer game taking place in a submarine travelling through the icy depths of Jupiter's moon Europa.
rapier - 2D and 3D physics engines focused on performance.
Hero-Mode - Welcome to the B-Side!
Godot - Godot Engine – Multi-platform 2D and 3D game engine
actors.unity - 🚀Actors is a framework empowering developers to make better games faster on Unity.
tch-rs - Rust bindings for the C++ api of PyTorch.

