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Rust – Are We Game Yet?
15 projects | news.ycombinator.com | 16 Mar 2023
> Same for Godot.
While likely true that it's "Unlikely to ever be as supported" as the 4 officially supported languages ("GDScript, C#, and, via its GDExtension technology, C and C++."), Godot's GDExtension technology is specifically intended for use in adding support for other languages.
The most relevant tracking issue for Rust is presumably:
Which links to:
OK so whose gonna tell them
5 projects | reddit.com/r/rustjerk | 12 Mar 2023
...Godot v3.x has Rust support via godot-rust and Godot v4.0 is released as of this month?
Godot 4.0 is out
3 projects | reddit.com/r/linux | 1 Mar 2023
I was curious, and looked it up. Nothing built in, but there's an interesting project that works with godot: https://godot-rust.github.io/
The langage for the next 40 years of engine dev
5 projects | reddit.com/r/gameenginedevs | 14 Feb 2023
Curious why you think Rust would not work with a node-system like in Godot since there are already Rust-bindings for Godot. And while I can think of several reasons for not using Rust (I don't use it myself) I never thought the lack of inheritance would be an issue at all.
I want to make a game that’s compatible with Nintendo switch.
2 projects | reddit.com/r/rust_gamedev | 23 Jan 2023
Also if you want to use this as an opportunity to learn Rust, take a look at godot-rust.
100,000 subscriber celebration – Ask the Godot contributors anything!
22 projects | reddit.com/r/godot | 1 Nov 2022
GDExtension is a platform, much like GDNative. It provides tools, but additional language bindings will still come from the community. For Godot Rust you can track the progress here: https://github.com/godot-rust/godot-rust/issues/824
Can you use rust to create games?
4 projects | reddit.com/r/rust | 3 Oct 2022
For what its worth, you can write your scripting for godot in Rust with godot-rust. It's not perfect cause its fitting Rust into the Godot model, but it'll also give you a "best of both worlds" type of situation if you want to get up and running quick but also do the game logic in Rust.4 projects | reddit.com/r/rust | 3 Oct 2022
There's godot-rust for writing Rust components for the Godot engine.
What do I need for a board game?
5 projects | reddit.com/r/rust_gamedev | 26 Sep 2022
If you desire to use Godot, as having the editor and support, while wanting to use Rust for the logic, might wanna look into Godot Rust.
What's your favorite Rust design pattern?
2 projects | reddit.com/r/rust | 23 Sep 2022
Current version of godot-rust uses type-state to declare Ref references "safe to use" once the user has asserted their safety, and to switch between shared/unique/thread-local ownership.
Learning project - board game Yinsh using macroquad
2 projects | reddit.com/r/rust | 21 Mar 2023
It's based on macroquad and you can play the wasm version here: https://unvirtual.github.io/yinsh-rs/
I love rust, I have a pet peeve with the community
7 projects | reddit.com/r/rust | 1 Mar 2023
The reality is that I have used unsafe that is also unsound out of convenience because fixing it is a papercut too many. And this tends to be common! I know enough to spot unsoundness in other projects (sometimes even early). But not enough to be confident in my own abilities to write sound unsafe code. Why? Because it's really flipping hard, that's why!
Limitations of wasm for a small board game?
2 projects | reddit.com/r/rust | 25 Feb 2023
Given that you are making a game, you might want to consider using a game framework such as https://github.com/not-fl3/macroquad/.Macroquad has full support for WASM, and will allow you to render your game both locally and in the browser via WASM depending on how you compile it.
2D game with barebone graphics library
4 projects | reddit.com/r/rust_gamedev | 12 Feb 2023
Compare the basic examples to draw a simple shape like a triangle in wgpu (https://github.com/gfx-rs/wgpu/blob/master/wgpu/examples/hello-triangle/main.rs), and in macroquad (https://github.com/not-fl3/macroquad/blob/master/examples/basic_shapes.rs).
C++'s smaller cleaner language
11 projects | reddit.com/r/cpp | 31 Dec 2022
Comparing raylib to bevy is like comparing a scooter to a sports car. They're not particularly comparable in functionality or design. If you want a fairer comparison, see macroquad.
Fish Folk: Jumpy v0.5 – completed MVP of Bevy rewrite
4 projects | reddit.com/r/rust | 14 Dec 2022
SDL2 vs Winit/Pixels/CPAL/etc. Is going "native" really worth it?
4 projects | reddit.com/r/rust_gamedev | 12 Oct 2022
What's the best way to draw things using rust?
2 projects | reddit.com/r/rust | 19 Aug 2022
Macroquad is also an option.
Just a little question, can Bevy be used as a way for a beginner to learn Rust in general? also how much should I know before I start messing with Bevy?
4 projects | reddit.com/r/bevy | 11 Aug 2022
I personally think that macroquad would be easier to deal with as a beginner. For example look at this arkanoid example (play it online here). It lets you design things as you want and also support WASM.
Framework or libraries for developing Android/iOS games in rust
2 projects | reddit.com/r/rust_gamedev | 29 Jul 2022
I think you’re looking for Macroquad
What are some alternatives?
bevy - A refreshingly simple data-driven game engine built in Rust
miniquad - Cross platform rendering in Rust
ggez - Rust library to create a Good Game Easily
Godot - Godot Engine – Multi-platform 2D and 3D game engine
RG3D - 3D and 2D game engine written in Rust [Moved to: https://github.com/FyroxEngine/Fyrox]
pixels - A tiny hardware-accelerated pixel frame buffer. 🦀
wgpu - Safe and portable GPU abstraction in Rust, implementing WebGPU API.
raylib - A simple and easy-to-use library to enjoy videogames programming
veloren - An open world, open source voxel RPG inspired by Dwarf Fortress and Cube World. This repository is a mirror. Please submit all PRs and issues on our GitLab page.
nakama - Distributed server for social and realtime games and apps.
rapier - 2D and 3D physics engines focused on performance.