GDScript is fine

This page summarizes the projects mentioned and recommended in the original post on /r/godot

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  • gdnative

    Rust bindings for Godot 3

    Bevy Godot-Rust

  • bevy

    A refreshingly simple data-driven game engine built in Rust

    Bevy Godot-Rust

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

  • poly-match

    Source for the "Making Python 100x faster with less than 100 lines of Rust" blog post

    People are probably downvoting because it's needlessly hyperbolic and argumentative. Nobody is saying that python isn't faster to iterate with, but they're arguing that it would take months to get negligable performance gains in a lower level language, meanwhile here is a recent post from a company that increased the execution of they're python code by 100x with less than 100 lines of Rust. They also claim that nobody cares if something runs a few milliseconds faster, when we're talking about game dev, where games are frequently judged on how many milliseconds it takes to run game logic between frames.

  • godot-proposals

    Godot Improvement Proposals (GIPs)

    Traits will solve that:

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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