gdnative
rapier
Our great sponsors
gdnative | rapier | |
---|---|---|
93 | 37 | |
3,547 | 3,430 | |
0.3% | 8.8% | |
6.4 | 8.1 | |
4 days ago | 4 days ago | |
Rust | Rust | |
MIT License | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
gdnative
-
Non web-based crossplatform GUI frameworks focused on security
It's a little less standard use, but Godot has been used to build application guis, which could be paired with rust bindings to implement app logic. I can't speak to reproducibility/scalability, but Godot's ui is extremely solid, and I'd probably choose that over Bevy until Bevy's ui progress matures.
-
What is Rust's potential in game development?
Adding onto this, I successfully written a game in Godot using gdnative / gdext. I started with a split approach using gdscript and rust for CPU intensive but found that the API layer was slow at transferring large amounts of data (serialization?). I ended up rewriting it in all rust and it worked like a charm. I was able to target native and web assembly, the web assembly was much slower but worked on the browser.
-
Why is it so difficult to learn to use Bevy?
Check this: https://github.com/tomuxmon/bevy_roguelike if you are still into bevy. Scheduling is a bit bork and I have not found time to port it to latest bevy. But most of the systems should work fine(if used on latest bevy). But again. If you want faster result go with something like Godot. In fact, just go with Godot. It is mature, easy to start, no lock in(free and MIT license), a lot of learning material. Also with Godot you can also use Rust https://godot-rust.github.io/. Ditch Unity (do not have time to explain π ). Have fun!
-
GDScript is fine
Bevy Godot-Rust
-
Rust β Are We Game Yet?
> Same for Godot.
While likely true that it's "Unlikely to ever be as supported" as the 4 officially supported languages[0] ("GDScript, C#, and, via its GDExtension technology, C and C++."), Godot's GDExtension technology is specifically intended for use in adding support for other languages.
The most relevant tracking issue for Rust is presumably:
* <https://github.com/godot-rust/gdnative/issues/824>
Which links to:
* <https://github.com/godot-rust/gdextension>
[0] https://docs.godotengine.org/en/4.0/getting_started/step_by_...
-
OK so whose gonna tell them
...Godot v3.x has Rust support via godot-rust and Godot v4.0 is released as of this month?
-
Godot 4.0 is out
I was curious, and looked it up. Nothing built in, but there's an interesting project that works with godot: https://godot-rust.github.io/
-
The langage for the next 40 years of engine dev
Curious why you think Rust would not work with a node-system like in Godot since there are already Rust-bindings for Godot. And while I can think of several reasons for not using Rust (I don't use it myself) I never thought the lack of inheritance would be an issue at all.
-
I want to make a game thatβs compatible with Nintendo switch.
Also if you want to use this as an opportunity to learn Rust, take a look at godot-rust.
-
100,000 subscriber celebration β Ask the Godot contributors anything!
GDExtension is a platform, much like GDNative. It provides tools, but additional language bindings will still come from the community. For Godot Rust you can track the progress here: https://github.com/godot-rust/godot-rust/issues/824
rapier
-
What's everyone working on this week (22/2023)?
Still using Rust in a browser-based multiplayer party game I'm working on! I'm using Actix Web for the backend and rapier2d to handle my game's physics. I'm looking to make some more connections amongst the developer / gaming community through my game down the line.
-
What libraries does Idris need to increase adoption?
Likewise, see the js bindings of Rapier.
-
A Rust client library for interacting with Microsoft Airsim https://github.com/Sollimann/airsim-client
rapier
-
Do you consider making a physics engine (for RL) worth it?
Not a direct answer to your question but have you taken a look at Rapier? It doesn't have GPU parallelization but it does have SIMD support and CPU parallelization.
-
Open Source C++ Physics Libraries for Dedicated FPS Server?
Other than that, I've heard that Rapier is pretty good for networked games because it's easily serializable and deterministic across different hardwares. It's written in rust but you should be able to find / write bindings.
-
Open-sourced fixed-point physics in Godot C#
Nice work! Small question: if your goal is to have deterministic behavior across platforms, couldn't you instead put effort into making deterministic floating point operations instead? Precision loss of fixed point arithmetic can be harsh. Speaking of cross platform deterministic FPA, the only project that I know making use of it is Rapier (https://rapier.rs/), I admit not having dug into it a lot though. I'd love to hear back from you!
-
Build a simple 2D physics engine for JavaScript games
A rather more modern physics engine for JS games can be found at https://rapier.rs/. It's written in Rust, compiled to WASM, works for 2D and 3D, and it's fast (well, fast for JS anyway).
-
Bevy's Second Birthday
In the short term, Rapier actually has an official Bevy Plugin that they maintain. It adds all of the features you mentioned. Check out their homepage for a feature overview: https://rapier.rs
-
Hey Rustaceans! Got a question? Ask here! (31/2022)!
https://github.com/dimforge/rapier works in WASM, I think; and for graphics library I'd suggest Bevy, which also has a convenient integration plugin for Rapier (not sure if Bevy works / how could it work with Yew though).
-
Threlte now has physics!
Threlte now has experimental support for the excellent rapier physics engine and provides easy to use components (like , ) and hooks to quickly get started. It's all neatly packed in a new package @threlte/rapier, check out the Getting Started Guide.
What are some alternatives?
bevy - A refreshingly simple data-driven game engine built in Rust
box2d-wasm - Box2D physics engine compiled to WebAssembly. Supports TypeScript and ES modules.
Godot - Godot Engine β Multi-platform 2D and 3D game engine
parry - 2D and 3D collision-detection library for Rust.
RG3D - 3D and 2D game engine written in Rust [Moved to: https://github.com/FyroxEngine/Fyrox]
nakama - Distributed server for social and realtime games and apps.
macroquad - Cross-platform game engine in Rust.
wgpu - Cross-platform, safe, pure-rust graphics api.
PixiJS - The HTML5 Creation Engine: Create beautiful digital content with the fastest, most flexible 2D WebGL renderer.
veloren - An open world, open source voxel RPG inspired by Dwarf Fortress and Cube World. This repository is a mirror. Please submit all PRs and issues on our GitLab page.
Amethyst - Data-oriented and data-driven game engine written in Rust