bgfx-starter
HybridRenderingEngine
Our great sponsors
bgfx-starter | HybridRenderingEngine | |
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1 | 6 | |
10 | 1,064 | |
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10.0 | 0.0 | |
over 1 year ago | almost 2 years ago | |
C++ | C++ | |
Apache License 2.0 | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
bgfx-starter
HybridRenderingEngine
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Why Are Modern PC Games Using So Much VRAM?
Aside from that, for more foundational information about how things like rendering and shaders work, there's a plethora of content out there such as NVIDIA's "Life of a Triangle" blog post or Fabien Giesen's "A trip through the Graphics Pipeline" blog post. There's really too much to link, so I'm just gonna link this treasure trove of resources covering dozens upon dozens of articles, presentations and blog posts from general computer graphics, GPU programming and architecture, software development, OpenGL-specific resources for getting into graphics programming, etc.
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Hi! This is my Vulkan renderer called Croissant. I decided to learn Vulkan and graphics techniques by creating a renderer. Although it is still a work in progress and lacks several features, I hope that sharing my project may be helpful to others who are also learning!
Hybrid Rendering Engine by Angelo1211
- Has anyone switched from web dev to graphics programming?
- Story: My (failed) attempt to jump to graphics at Big Ns, as a generalist C++ dev
- Is there a good, open source, realistic OpenGL renderer for us to use?
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Looking for some tips about Compute Shaders
Also, I found this to be a nice stack of links: https://github.com/Angelo1211/HybridRenderingEngine/wiki/References#22-Compute-Shaders
What are some alternatives?
tinykaboom - A brief computer graphics / rendering course
MxEngine - C++ open source 3D game engine
surge - A lightweight, cross-platform C++ creative-coding framework
filament - Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
Lupine - Game Engine Trial
polymer - 🎨 graphics/interaction prototyping sandbox
cpp-graphics - C++ 2D Graphics Tests and Examples using SDL2, SFML, GLFW and Dear ImGui
OpenSceneGraph - OpenSceneGraph git repository
The-Forge - The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
SoftwareRenderer - Software rendering engine with PBR. Built from scratch on C++.
manta-ray - An open source physically based renderer.
vulkanizer - Advanced Vulkan rendering engine prototype