awesome-vulkan
raylib
Our great sponsors
awesome-vulkan | raylib | |
---|---|---|
5 | 399 | |
3,141 | 18,791 | |
- | - | |
3.6 | 9.8 | |
about 2 months ago | 6 days ago | |
C | ||
- | zlib License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
awesome-vulkan
-
Simple light graphics library for c++?
there are: - OpenSceneGraph ( and vsg ) - Ogre3D - Magnum - A plethora of them here, here and here.
- Can someone recommend me any good Vulkan resources
-
Cross-Vendor GPU acceleration with Vulkan Kompute
I do wish the authors had picked a somewhat more distinct name. Being so close to the official Vulkan Compute seems dubious. Looking at the awesome-vulkan list, very few projects are named like vulkan-blah.
-
Resources for re-writing an OpenGL1.1 app to Vulkan
If you are hellbent on going with vulkan, however, then I would reccomend looking around here: https://github.com/vinjn/awesome-vulkan
-
Is there any simple layer (C/C++) which would take care of the long syntactic sugar?
There are several libraries which try to 'make vulkan easier' to varying degrees of success, you'll have to decide if they are right for you. Hers a decent list of various vulkan libraries and projects. https://github.com/vinjn/awesome-vulkan
raylib
-
Zig! Can you C?
Fetch Packages... raylib... ./ray_test_zig/build.zig.zon:7:20: error: url field is missing corresponding hash field .url = "https://github.com/raysan5/raylib/archive/refs/tags/5.0.tar.gz", ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ note: expected .hash = "1220c28847ca8e8756734ae84355802b764c9d9cf4de057dbc6fc2b15c56e726f27b",
- Ask HN: Do you know any open source (2D or 3D) asset libraries?
- Raylib – A simple and easy-to-use library to enjoy videogames programming
-
Can't make my mind about which engine to use
libGDX is great, but I can understand if it's not for some people. This also applies to love2d, raylib and Monogame
-
Raylib Library For Video Games Programming as Senior Developer
Raylib library
- Advice for managing a group of beginner C programmers, myself included
-
What are some good projects in C for an experienced dev?
Here is a cool C project you could learn from: https://github.com/raysan5/raylib Its an open source game lib.
- Raylib v5.0
-
raylib 5.0 is coming November 18, 2023?
Did I miss something or is raylib 5 really coming next saturday? https://github.com/raysan5/raylib/commit/737cd0be7fb009bf837a00847128b00051c5f096
-
Not only Unity...
RayLib (ZLIBL/C/Lua) https://github.com/raysan5/raylib
What are some alternatives?
waifu2x-ncnn-vulkan - waifu2x converter ncnn version, runs fast on intel / amd / nvidia / apple-silicon GPU with vulkan
SFML - Simple and Fast Multimedia Library
vk-bootstrap - Vulkan Bootstrapping Iibrary
SDL2 - SDL2 bindings to perl
Guide-to-Modern-OpenGL-Functions - A guide to using modern OpenGL functions.
bevy - A refreshingly simple data-driven game engine built in Rust
Vulkan-Guide - One stop shop for getting started with the Vulkan API
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
NBMiner - GPU Miner for ETH, RVN, BEAM, CFX, ZIL, AE, ERGO
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
SDL - Simple Directmedia Layer
LearnOpenGL - Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com