Is there any simple layer (C/C++) which would take care of the long syntactic sugar?

This page summarizes the projects mentioned and recommended in the original post on /r/vulkan

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  • tinyshader

    Small, easy-to-integrate shader compiler written in C99. Compiles HLSL to SPIR-V

  • For dynamic shader compilation you can try my HLSL compiler, it's pretty small and easy to integrate: https://github.com/felipeagc/tinyshader

  • vk-bootstrap

    Vulkan Bootstrapping Iibrary

  • For what you are asking, vk-bootstrap is a library that mostly handles the very first 300-400 lines of vulkan code. https://github.com/charles-lunarg/vk-bootstrap

  • WorkOS

    The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.

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  • awesome-vulkan

    Awesome Vulkan ecosystem

  • There are several libraries which try to 'make vulkan easier' to varying degrees of success, you'll have to decide if they are right for you. Hers a decent list of various vulkan libraries and projects. https://github.com/vinjn/awesome-vulkan

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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