awesome-vulkan
vk-bootstrap
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awesome-vulkan | vk-bootstrap | |
---|---|---|
5 | 9 | |
3,128 | 650 | |
- | - | |
3.6 | 8.4 | |
about 1 month ago | 21 days ago | |
C++ | ||
- | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
awesome-vulkan
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Simple light graphics library for c++?
there are: - OpenSceneGraph ( and vsg ) - Ogre3D - Magnum - A plethora of them here, here and here.
- Can someone recommend me any good Vulkan resources
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Cross-Vendor GPU acceleration with Vulkan Kompute
I do wish the authors had picked a somewhat more distinct name. Being so close to the official Vulkan Compute seems dubious. Looking at the awesome-vulkan list, very few projects are named like vulkan-blah.
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Resources for re-writing an OpenGL1.1 app to Vulkan
If you are hellbent on going with vulkan, however, then I would reccomend looking around here: https://github.com/vinjn/awesome-vulkan
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Is there any simple layer (C/C++) which would take care of the long syntactic sugar?
There are several libraries which try to 'make vulkan easier' to varying degrees of success, you'll have to decide if they are right for you. Hers a decent list of various vulkan libraries and projects. https://github.com/vinjn/awesome-vulkan
vk-bootstrap
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Anybody know why V-EZ has not been updated in 5 years?
I recently asked about something similar. AFAIK in terms of convenience layers, only vk-bootstrap is still maintained, other than vulkan.hpp bindings. There's also vookoo but it's rarely updated.
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Are there any good c examples?
A shameless plug: here's a link to my repo https://github.com/jammymalina/vkbasicapp that could get you started. It's a WIP and far from done. The code is relatively structured, I got the inspiration from vk-bootstrap and I am Graphics And So Can You blogpost.
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Writing Vulkan SPIR-V shaders in C++?
Great answer. Wanted to add on vk-bootstrap, does a lot of the initialization boiler plate for you: https://github.com/charles-lunarg/vk-bootstrap
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Not able to display a triangle using tutorial code
Try this project: https://github.com/charles-lunarg/vk-bootstrap
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What is the proper way to link libvulkan.1.dylib ith cmake while avoiding issues with the installed vulkan SDK?
It looks like the issue was on how I was using a library to load vulkan https://github.com/charles-lunarg/vk-bootstrap/issues/83
- I'm seeking for advice, after a month of learning Vulkan I feel like I'm going nowhere
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Can I automate the first painful steps of vulkan?
vkguide is probably what you want, but in case you don't want to start your code with a guide, you can use vk-bootstrap to get started faster, it's what's used in vkguide.
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Vulkan Framework Design Question
I just discovered vk-bootstrap today, and it looks like it'll make initialization code much much easier.
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Is there any simple layer (C/C++) which would take care of the long syntactic sugar?
For what you are asking, vk-bootstrap is a library that mostly handles the very first 300-400 lines of vulkan code. https://github.com/charles-lunarg/vk-bootstrap
What are some alternatives?
waifu2x-ncnn-vulkan - waifu2x converter ncnn version, runs fast on intel / amd / nvidia / apple-silicon GPU with vulkan
vulkan-guide - Introductory guide to vulkan.
Guide-to-Modern-OpenGL-Functions - A guide to using modern OpenGL functions.
Vulkan - Examples and demos for the new Vulkan API
Vulkan-Guide - One stop shop for getting started with the Vulkan API
vk-bootstrap4j - A java port of vk-bootstrap with LWJGL
NBMiner - GPU Miner for ETH, RVN, BEAM, CFX, ZIL, AE, ERGO
Rust-CUDA - Ecosystem of libraries and tools for writing and executing fast GPU code fully in Rust.
renderdoc-contrib - Community contributed extensions for RenderDoc
vulkan_ray_tracing_minimal_abstraction - A minimal implementation of Vulkan ray tracing.
gtec-demo-framework
vulkan-guide - Introductory guide to vulkan.