ai-series-part-29
ai-series-part-32
ai-series-part-29 | ai-series-part-32 | |
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4 | 5 | |
9 | 19 | |
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0.0 | 0.0 | |
over 2 years ago | over 2 years ago | |
ShaderLab | ShaderLab | |
MIT License | MIT License |
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ai-series-part-29
- Pathfinding code help
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Learn how to transition your Unity NavMeshAgent AI into a Ragdoll state on death with AI Series Part 39!
AI Checking Line of Sight (Part 29)
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Learn how to transition your NavMeshAgent AI into a Ragdoll state on death with AI Series Part 39!
This tutorial and accompanying repository ends up being a playable zombie shooter that incorporates several previous tutorials including: * Click to Move & Chasing a Player (Part 1) * Animated NavMeshAgents (Part 3) * AI Attacking Nearby Objects (Part 6) * AI Checking Line of Sight (Part 29) * Ragdoll Models * Raycast Shooting
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Need your NavMeshAgents to "Hide" or "Take Cover" From Other Objects? Look No Further! AI Series Part 29 | Full Tutorial in Comments
As always, full project code is available on GitHub!
ai-series-part-32
- What causes nav agents to jitter like this?
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Why Does My NavMeshAgent's Velocity Spike?
Suggested skimming: https://youtu.be/dHYcio6fRI4
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Characters avoiding each other on a grid
Unity has a navmesh, I think it is what rimworld uses. https://youtu.be/dHYcio6fRI4
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Unity Obstacle Avoidance in Depth - How to make your NavMeshAgents avoid one another, the root cause of the "pushing" phenomenon, and how to improve the avoidance to avoid pushing.
Full Tutorial on YouTube
As always, full project code is available on GitHub!
What are some alternatives?
ai-series-part-27 - In this tutorial repository you will learn how to make NavMeshAgents surround a target instead of blindly chasing to the center point of their target at a customizable radius.
ai-series-part-28 - In this tutorial repository you will see how you can use moving platforms with the Unity Navigation System.
KinetixAIDemos - A sample Unity Project used to test Kinetix AI Features
bullet-trails - In this tutorial you will learn how to create trails on bullets using a TrailRenderer that can be configured on a bullet-prefab level
ai-series-part-37 - In this tutorial repository and accompanying video you will learn how to make your NavMeshAgents break down obstacles that block their path. The agents will consider if a particular path is worth going through by breaking down the obstructions or if pathing around them is more worthwhile.
ai-series-part-39 - Learn how to transform your fully animated NavMeshAgents and transform them into a Ragdoll on death that eventually subtly fade out
ai-series-part-2 - Full project of the end state of the AI Series Part 2 video where we've add jumping with NavMeshLinks
ai-series-part-43 - Learn how to find the OffMeshLinks (high level component: NavMeshLink) that a NavMeshAgent will take on their current path
ai-series-part-10 - Full project of the end state of the AI Series Part 10 video where we implement a flying enemy!
ai-series-part-36 - In this tutorial repository you will learn how to construct doors that NavMeshAgents will open when they come nearby.