ai-series-part-27 VS KinetixAIDemos

Compare ai-series-part-27 vs KinetixAIDemos and see what are their differences.

ai-series-part-27

In this tutorial repository you will learn how to make NavMeshAgents surround a target instead of blindly chasing to the center point of their target at a customizable radius. (by llamacademy)

KinetixAIDemos

A sample Unity Project used to test Kinetix AI Features (by dilmerv)
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ai-series-part-27 KinetixAIDemos
1 1
15 4
- -
0.0 4.3
over 2 years ago 10 months ago
ShaderLab ShaderLab
MIT License -
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ai-series-part-27

Posts with mentions or reviews of ai-series-part-27. We have used some of these posts to build our list of alternatives and similar projects.

KinetixAIDemos

Posts with mentions or reviews of KinetixAIDemos. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing ai-series-part-27 and KinetixAIDemos you can also consider the following projects:

ai-series-part-28 - In this tutorial repository you will see how you can use moving platforms with the Unity Navigation System.

ai-series-part-32 - Learn how NavMeshAgent obstacle avoidance works... in DEPTH! In this deep dive into NavMeshAgent avoidance you'll learn 5 key takeaways for improving NavMeshAgent avoidance using the Unity Navigation System, no external assets needed!

ai-series-part-29 - Learn how to make NavMeshAgents find valid cover spots from another target object.

ai-series-part-40 - Learn how you can implement the jobs system to improve the performance of Line of Sight checking for your AI!

ai-series-part-42 - Learn how to combine a Root Motion animated model with a NavMeshAgent. This gives you all the pathing benefits and local avoidance of the Navigation System with the precise animation you expect from Root Motion.

polygon-wind - Unity shader to emulate wind on low poly assets.

ai-series-part-38 - Learn how to create your very own Companion AI! In this tutorial video you will learn how to create a companion that follows the player when the player moves, rotates around the player when idle, and attacks nearby Attackable GameObjects when they come within range!

ai-series-part-2 - Full project of the end state of the AI Series Part 2 video where we've add jumping with NavMeshLinks

ai-series-part-12 - Project for the AI Series Part 12 where I go over how to choose the closest target to a particular NavMeshAgent based on the distance the NavMeshAgent would travel to get to the other target.

ai-series-part-26 - In this tutorial repository you will learn how to select units with either a click. shift+click (to add/remove), and click+drag to bulk select units utilizing a singleton SelectionManager with automatically registering SelectableUnits that can have their path set with a right click of the mouse.